Static methods to serialize and deserialize scene objects to and from XML
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static void | LoadPrimsFromXml (Scene scene, string fileName, bool newIDS, Vector3 loadOffset) |
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static void | SavePrimsToXml (Scene scene, string fileName) |
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static string | SaveGroupToXml2 (SceneObjectGroup grp, Dictionary< string, object > options) |
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static void | SavePrimsToXml2 (Scene scene, string fileName) |
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static void | SaveNamedPrimsToXml2 (Scene scene, string primName, string fileName) |
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static void | SavePrimsToXml2 (Scene scene, TextWriter stream, Vector3 min, Vector3 max) |
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static void | SavePrimListToXml2 (EntityBase[] entityList, string fileName) |
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static void | SavePrimListToXml2 (EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max) |
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static SceneObjectGroup | DeserializeGroupFromXml2 (string xmlString) |
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static void | LoadPrimsFromXml2 (Scene scene, string fileName) |
| Load prims from the xml2 format More...
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static void | LoadPrimsFromXml2 (Scene scene, TextReader reader, bool startScripts) |
| Load prims from the xml2 format More...
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static void | LoadPrimsFromXml2 (Scene scene, XmlTextReader reader, bool startScripts) |
| Load prims from the xml2 format. This method will close the reader More...
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Static methods to serialize and deserialize scene objects to and from XML
Definition at line 44 of file SceneXmlLoader.cs.
static SceneObjectGroup OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader.DeserializeGroupFromXml2 |
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string |
xmlString | ) |
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inlinestatic |
static void OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader.LoadPrimsFromXml |
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Scene |
scene, |
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string |
fileName, |
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bool |
newIDS, |
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Vector3 |
loadOffset |
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) |
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inlinestatic |
static void OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader.LoadPrimsFromXml2 |
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Scene |
scene, |
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string |
fileName |
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) |
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inlinestatic |
static void OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader.LoadPrimsFromXml2 |
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Scene |
scene, |
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TextReader |
reader, |
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bool |
startScripts |
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) |
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inlinestatic |
Load prims from the xml2 format
- Parameters
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scene | |
reader | |
startScripts | |
Definition at line 245 of file SceneXmlLoader.cs.
static void OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader.LoadPrimsFromXml2 |
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Scene |
scene, |
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XmlTextReader |
reader, |
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bool |
startScripts |
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) |
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inlinestaticprotected |
Load prims from the xml2 format. This method will close the reader
- Parameters
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scene | |
reader | |
startScripts | |
Definition at line 256 of file SceneXmlLoader.cs.
static string OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader.SaveGroupToXml2 |
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SceneObjectGroup |
grp, |
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Dictionary< string, object > |
options |
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) |
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inlinestatic |
static void OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader.SaveNamedPrimsToXml2 |
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Scene |
scene, |
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string |
primName, |
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string |
fileName |
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) |
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inlinestatic |
static void OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader.SavePrimListToXml2 |
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EntityBase[] |
entityList, |
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string |
fileName |
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) |
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inlinestatic |
static void OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader.SavePrimListToXml2 |
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EntityBase[] |
entityList, |
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TextWriter |
stream, |
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Vector3 |
min, |
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Vector3 |
max |
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) |
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inlinestatic |
static void OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader.SavePrimsToXml |
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Scene |
scene, |
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string |
fileName |
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) |
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inlinestatic |
static void OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader.SavePrimsToXml2 |
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Scene |
scene, |
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string |
fileName |
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) |
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inlinestatic |
static void OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader.SavePrimsToXml2 |
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Scene |
scene, |
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TextWriter |
stream, |
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Vector3 |
min, |
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Vector3 |
max |
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) |
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inlinestatic |
The documentation for this class was generated from the following file: