DeserializeGroupFromXml2(string xmlString) | OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader | inlinestatic |
LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset) | OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader | inlinestatic |
LoadPrimsFromXml2(Scene scene, string fileName) | OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader | inlinestatic |
LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts) | OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader | inlinestatic |
LoadPrimsFromXml2(Scene scene, XmlTextReader reader, bool startScripts) | OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader | inlineprotectedstatic |
SaveGroupToXml2(SceneObjectGroup grp, Dictionary< string, object > options) | OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader | inlinestatic |
SaveNamedPrimsToXml2(Scene scene, string primName, string fileName) | OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader | inlinestatic |
SavePrimListToXml2(EntityBase[] entityList, string fileName) | OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader | inlinestatic |
SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max) | OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader | inlinestatic |
SavePrimsToXml(Scene scene, string fileName) | OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader | inlinestatic |
SavePrimsToXml2(Scene scene, string fileName) | OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader | inlinestatic |
SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max) | OpenSim.Region.Framework.Scenes.Serialization.SceneXmlLoader | inlinestatic |