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DefaultAvatarAnimations.cs
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27 
28 using System.Collections.Generic;
29 using System.Reflection;
30 using System.Xml;
31 using log4net;
32 using OpenMetaverse;
33 
34 namespace OpenSim.Region.Framework.Scenes.Animation
35 {
37  {
38 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
39 
40  public static readonly string DefaultAnimationsPath = "data/avataranimations.xml";
41 
42  public static Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>();
43  public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
44  public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
45 
47  {
48  LoadAnimations(DefaultAnimationsPath);
49  }
50 
55  private static void LoadAnimations(string path)
56  {
57 // Dictionary<string, UUID> animations = new Dictionary<string, UUID>();
58 
59  using (XmlTextReader reader = new XmlTextReader(path))
60  {
61  XmlDocument doc = new XmlDocument();
62  doc.Load(reader);
63 // if (doc.DocumentElement != null)
64 // {
65  foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
66  {
67  if (nod.Attributes["name"] != null)
68  {
69  string name = nod.Attributes["name"].Value;
70  UUID id = (UUID)nod.InnerText;
71  string animState = (string)nod.Attributes["state"].Value;
72 
73  AnimsUUID.Add(name, id);
74  AnimsNames.Add(id, name);
75  if (animState != "")
76  AnimStateNames.Add(id, animState);
77 
78 // m_log.DebugFormat("[AVATAR ANIMATIONS]: Loaded {0} {1} {2}", id, name, animState);
79  }
80  }
81 // }
82  }
83 
84 // return animations;
85  }
86 
92  public static UUID GetDefaultAnimation(string name)
93  {
94 // m_log.DebugFormat(
95 // "[AVATAR ANIMATIONS]: Looking for default avatar animation with name {0}", name);
96 
97  if (AnimsUUID.ContainsKey(name))
98  {
99 // m_log.DebugFormat(
100 // "[AVATAR ANIMATIONS]: Found {0} {1} in GetDefaultAvatarAnimation()", AnimsUUID[name], name);
101 
102  return AnimsUUID[name];
103  }
104 
105  return UUID.Zero;
106  }
107 
112  public static string GetDefaultAnimationName(UUID uuid)
113  {
114  string ret = "unknown";
115  if (AnimsUUID.ContainsValue(uuid))
116  {
117  foreach (KeyValuePair<string, UUID> kvp in AnimsUUID)
118  {
119  if (kvp.Value == uuid)
120  {
121  ret = kvp.Key;
122  break;
123  }
124  }
125  }
126  else
127  {
128  ret = uuid.ToString();
129  }
130 
131  return ret;
132  }
133  }
134 }
static string GetDefaultAnimationName(UUID uuid)
Get the name of the animation given a UUID. If there is no matching animation return the UUID as a st...
static UUID GetDefaultAnimation(string name)
Get the default avatar animation with the given name.
OpenSim.Framework.Animation Animation