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override void | ClearTaint () |
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override void | TaintAllTerrain () |
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override void | ClearLand () |
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override void | ClearLand (float pHeight) |
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override bool | IsTaintedAt (int xx, int yy, bool clearOnTest) |
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override bool | IsTaintedAt (int xx, int yy) |
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override bool | GetDatabaseBlob (out int DBRevisionCode, out Array blob) |
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override float[] | GetCompressedMap () |
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override TerrainData | Clone () |
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override float[] | GetFloatsSerialized () |
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override double[,] | GetDoubles () |
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short | ToCompressedHeightshort (float pHeight) |
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ushort | ToCompressedHeightushort (float pHeight) |
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float | FromCompressedHeight (short pHeight) |
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float | FromCompressedHeight (ushort pHeight) |
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| HeightmapTerrainData (double[,] pTerrain) |
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| HeightmapTerrainData (int pX, int pY, int pZ) |
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| HeightmapTerrainData (float[] cmap, float pCompressionFactor, int pX, int pY, int pZ) |
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| HeightmapTerrainData (int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob) |
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Array | ToLegacyTerrainSerialization () |
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void | FromLegacyTerrainSerialization (byte[] pBlob) |
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Array | ToCompressedTerrainSerializationV2D () |
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Array | ToCompressedTerrainSerializationV2DGzip () |
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void | FromCompressedTerrainSerialization2D (byte[] pBlob) |
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void | FromCompressedTerrainSerializationV2D (byte[] pBlob) |
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void | FromCompressedTerrainSerializationV2DGZip (byte[] pBlob) |
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override float | this[int x, int y] [get, set] |
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override float | this[int x, int y, int z] [get, set] |
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override float | CompressionFactor [get] |
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int | SizeX [get, set] |
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int | SizeY [get, set] |
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int | SizeZ [get, set] |
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abstract float | this[int x, int y] [get, set] |
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abstract float | this[int x, int y, int z] [get, set] |
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abstract float | CompressionFactor [get] |
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Definition at line 120 of file TerrainData.cs.
OpenSim.Framework.HeightmapTerrainData.HeightmapTerrainData |
( |
double |
pTerrain[,] | ) |
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inline |
OpenSim.Framework.HeightmapTerrainData.HeightmapTerrainData |
( |
int |
pX, |
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int |
pY, |
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int |
pZ |
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) |
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inline |
OpenSim.Framework.HeightmapTerrainData.HeightmapTerrainData |
( |
float[] |
cmap, |
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float |
pCompressionFactor, |
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int |
pX, |
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int |
pY, |
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int |
pZ |
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) |
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inline |
OpenSim.Framework.HeightmapTerrainData.HeightmapTerrainData |
( |
int |
pSizeX, |
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int |
pSizeY, |
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int |
pSizeZ, |
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int |
pFormatCode, |
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byte[] |
pBlob |
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) |
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inline |
override void OpenSim.Framework.HeightmapTerrainData.ClearLand |
( |
| ) |
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inlinevirtual |
override void OpenSim.Framework.HeightmapTerrainData.ClearLand |
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float |
pHeight | ) |
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inlinevirtual |
override void OpenSim.Framework.HeightmapTerrainData.ClearTaint |
( |
| ) |
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inlinevirtual |
override TerrainData OpenSim.Framework.HeightmapTerrainData.Clone |
( |
| ) |
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inlinevirtual |
float OpenSim.Framework.HeightmapTerrainData.FromCompressedHeight |
( |
short |
pHeight | ) |
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inline |
float OpenSim.Framework.HeightmapTerrainData.FromCompressedHeight |
( |
ushort |
pHeight | ) |
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inline |
void OpenSim.Framework.HeightmapTerrainData.FromCompressedTerrainSerialization2D |
( |
byte[] |
pBlob | ) |
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inline |
void OpenSim.Framework.HeightmapTerrainData.FromCompressedTerrainSerializationV2D |
( |
byte[] |
pBlob | ) |
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inline |
void OpenSim.Framework.HeightmapTerrainData.FromCompressedTerrainSerializationV2DGZip |
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byte[] |
pBlob | ) |
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inline |
void OpenSim.Framework.HeightmapTerrainData.FromLegacyTerrainSerialization |
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byte[] |
pBlob | ) |
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inline |
override float [] OpenSim.Framework.HeightmapTerrainData.GetCompressedMap |
( |
| ) |
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inlinevirtual |
override bool OpenSim.Framework.HeightmapTerrainData.GetDatabaseBlob |
( |
out int |
DBRevisionCode, |
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out Array |
blob |
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) |
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inlinevirtual |
override double [,] OpenSim.Framework.HeightmapTerrainData.GetDoubles |
( |
| ) |
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inlinevirtual |
override float [] OpenSim.Framework.HeightmapTerrainData.GetFloatsSerialized |
( |
| ) |
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inlinevirtual |
override bool OpenSim.Framework.HeightmapTerrainData.IsTaintedAt |
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int |
xx, |
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int |
yy, |
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bool |
clearOnTest |
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) |
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inlinevirtual |
override bool OpenSim.Framework.HeightmapTerrainData.IsTaintedAt |
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int |
xx, |
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int |
yy |
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) |
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inlinevirtual |
override void OpenSim.Framework.HeightmapTerrainData.TaintAllTerrain |
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| ) |
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inlinevirtual |
short OpenSim.Framework.HeightmapTerrainData.ToCompressedHeightshort |
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float |
pHeight | ) |
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inline |
ushort OpenSim.Framework.HeightmapTerrainData.ToCompressedHeightushort |
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float |
pHeight | ) |
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inline |
Array OpenSim.Framework.HeightmapTerrainData.ToCompressedTerrainSerializationV2D |
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| ) |
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inline |
Array OpenSim.Framework.HeightmapTerrainData.ToCompressedTerrainSerializationV2DGzip |
( |
| ) |
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inline |
Array OpenSim.Framework.HeightmapTerrainData.ToLegacyTerrainSerialization |
( |
| ) |
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inline |
override float OpenSim.Framework.HeightmapTerrainData.CompressionFactor |
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get |
override float OpenSim.Framework.HeightmapTerrainData.this[int x, int y, int z] |
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getset |
override float OpenSim.Framework.HeightmapTerrainData.this[int x, int y] |
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getset |
The documentation for this class was generated from the following file: