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OpenSim.Framework.EntityUpdate Class Reference
Inheritance diagram for OpenSim.Framework.EntityUpdate:
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Public Member Functions

 EntityUpdate (ISceneEntity entity, PrimUpdateFlags flags, float timedilation)
 
 EntityUpdate (ISceneEntity entity, PrimUpdateFlags flags, float timedilation, Int32 updateTime)
 
- Public Member Functions inherited from OpenSim.Framework.IEntityUpdate
virtual void Update (IEntityUpdate update)
 
 IEntityUpdate (ISceneEntity entity, uint flags)
 
 IEntityUpdate (ISceneEntity entity, uint flags, Int32 updateTime)
 

Properties

float TimeDilation [get]
 
- Properties inherited from OpenSim.Framework.IEntityUpdate
ISceneEntity Entity [get]
 
uint Flags [get]
 
int UpdateTime [get]
 

Detailed Description

Definition at line 632 of file IClientAPI.cs.

Constructor & Destructor Documentation

OpenSim.Framework.EntityUpdate.EntityUpdate ( ISceneEntity  entity,
PrimUpdateFlags  flags,
float  timedilation 
)
inline

Definition at line 641 of file IClientAPI.cs.

OpenSim.Framework.EntityUpdate.EntityUpdate ( ISceneEntity  entity,
PrimUpdateFlags  flags,
float  timedilation,
Int32  updateTime 
)
inline

Definition at line 648 of file IClientAPI.cs.

Property Documentation

float OpenSim.Framework.EntityUpdate.TimeDilation
get

Definition at line 637 of file IClientAPI.cs.


The documentation for this class was generated from the following file: