OpenSim
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Public Member Functions | |
override OSDMap | Pack (EntityTransferContext ctx) |
override void | Unpack (OSDMap map, IScene scene, EntityTransferContext ctx) |
Deserialization of agent data. Avoiding reflection makes it painful to write, but that's the price! More... | |
Public Member Functions inherited from OpenSim.Framework.AgentData | |
AgentData () | |
AgentData (Hashtable hash) | |
void | Dump () |
Additional Inherited Members | |
Public Attributes inherited from OpenSim.Framework.AgentData | |
UUID | RegionID |
uint | CircuitCode |
UUID | SessionID |
Vector3 | Position |
Vector3 | Velocity |
Vector3 | Center |
Vector3 | Size |
Vector3 | AtAxis |
Vector3 | LeftAxis |
Vector3 | UpAxis |
bool | SenderWantsToWaitForRoot |
Signal on a V2 teleport that Scene.IncomingChildAgentDataUpdate(AgentData ad) should wait for the scene presence to become root (triggered when the viewer sends a CompleteAgentMovement UDP packet after establishing the connection triggered by it's receipt of a TeleportFinish EQ message). More... | |
float | Far |
float | Aspect |
byte[] | Throttles |
uint | LocomotionState |
Quaternion | HeadRotation |
Quaternion | BodyRotation |
uint | ControlFlags |
float | EnergyLevel |
Byte | GodLevel |
bool | AlwaysRun |
UUID | PreyAgent |
Byte | AgentAccess |
UUID | ActiveGroupID |
AgentGroupData[] | Groups |
Dictionary< ulong, string > | ChildrenCapSeeds = null |
Animation[] | Anims |
Animation | DefaultAnim = null |
Animation | AnimState = null |
Byte | MotionState = 0 |
UUID | GranterID |
UUID | ParentPart |
Vector3 | SitOffset |
AvatarAppearance | Appearance |
ControllerData[] | Controllers |
string | CallbackURI |
List< ISceneObject > | AttachmentObjects |
List< string > | AttachmentObjectStates |
Dictionary< string, UUID > | MovementAnimationOverRides = new Dictionary<string, UUID>() |
Properties inherited from OpenSim.Framework.AgentData | |
UUID | AgentID [get, set] |
Properties inherited from OpenSim.Framework.IAgentData | |
UUID | AgentID [get, set] |
Definition at line 896 of file ChildAgentDataUpdate.cs.
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inlinevirtual |
Reimplemented from OpenSim.Framework.AgentData.
Definition at line 898 of file ChildAgentDataUpdate.cs.
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inlinevirtual |
Deserialization of agent data. Avoiding reflection makes it painful to write, but that's the price!
hash |
Reimplemented from OpenSim.Framework.AgentData.
Definition at line 903 of file ChildAgentDataUpdate.cs.