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OpenSim
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Public Member Functions | |
| override OSDMap | Pack (EntityTransferContext ctx) |
| override void | Unpack (OSDMap map, IScene scene, EntityTransferContext ctx) |
| Deserialization of agent data. Avoiding reflection makes it painful to write, but that's the price! More... | |
Public Member Functions inherited from OpenSim.Framework.AgentData | |
| AgentData () | |
| AgentData (Hashtable hash) | |
| void | Dump () |
Additional Inherited Members | |
Public Attributes inherited from OpenSim.Framework.AgentData | |
| UUID | RegionID |
| uint | CircuitCode |
| UUID | SessionID |
| Vector3 | Position |
| Vector3 | Velocity |
| Vector3 | Center |
| Vector3 | Size |
| Vector3 | AtAxis |
| Vector3 | LeftAxis |
| Vector3 | UpAxis |
| bool | SenderWantsToWaitForRoot |
| Signal on a V2 teleport that Scene.IncomingChildAgentDataUpdate(AgentData ad) should wait for the scene presence to become root (triggered when the viewer sends a CompleteAgentMovement UDP packet after establishing the connection triggered by it's receipt of a TeleportFinish EQ message). More... | |
| float | Far |
| float | Aspect |
| byte[] | Throttles |
| uint | LocomotionState |
| Quaternion | HeadRotation |
| Quaternion | BodyRotation |
| uint | ControlFlags |
| float | EnergyLevel |
| Byte | GodLevel |
| bool | AlwaysRun |
| UUID | PreyAgent |
| Byte | AgentAccess |
| UUID | ActiveGroupID |
| AgentGroupData[] | Groups |
| Dictionary< ulong, string > | ChildrenCapSeeds = null |
| Animation[] | Anims |
| Animation | DefaultAnim = null |
| Animation | AnimState = null |
| Byte | MotionState = 0 |
| UUID | GranterID |
| UUID | ParentPart |
| Vector3 | SitOffset |
| AvatarAppearance | Appearance |
| ControllerData[] | Controllers |
| string | CallbackURI |
| List< ISceneObject > | AttachmentObjects |
| List< string > | AttachmentObjectStates |
| Dictionary< string, UUID > | MovementAnimationOverRides = new Dictionary<string, UUID>() |
Properties inherited from OpenSim.Framework.AgentData | |
| UUID | AgentID [get, set] |
Properties inherited from OpenSim.Framework.IAgentData | |
| UUID | AgentID [get, set] |
Definition at line 896 of file ChildAgentDataUpdate.cs.
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inlinevirtual |
Reimplemented from OpenSim.Framework.AgentData.
Definition at line 898 of file ChildAgentDataUpdate.cs.
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inlinevirtual |
Deserialization of agent data. Avoiding reflection makes it painful to write, but that's the price!
| hash |
Reimplemented from OpenSim.Framework.AgentData.
Definition at line 903 of file ChildAgentDataUpdate.cs.
1.8.6