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TelehubManager.cs
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27 
28 using System;
29 using System.Reflection;
30 using OpenMetaverse;
31 using System.Collections.Generic;
32 using OpenSim.Framework;
33 using OpenSim.Region.Framework.Scenes;
34 using log4net;
35 
36 namespace OpenSim.Region.CoreModules.World.Estate
37 {
38  public class TelehubManager
39  {
40  // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 
42  Scene m_Scene;
43 
44  public TelehubManager(Scene scene)
45  {
46  m_Scene = scene;
47  }
48 
49  // Connect the Telehub
50  public void Connect(SceneObjectGroup grp)
51  {
52  m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
53 
54  m_Scene.RegionInfo.RegionSettings.TelehubObject = grp.UUID;
55  m_Scene.RegionInfo.RegionSettings.Save();
56  }
57 
58  // Disconnect the Telehub:
59  public void Disconnect()
60  {
61  if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero)
62  return;
63 
64  m_Scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
65  m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
66  m_Scene.RegionInfo.RegionSettings.Save();
67  }
68 
69  // Add a SpawnPoint to the Telehub
70  public void AddSpawnPoint(Vector3 point)
71  {
72  if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero)
73  return;
74 
75  SceneObjectGroup grp = m_Scene.GetSceneObjectGroup(m_Scene.RegionInfo.RegionSettings.TelehubObject);
76  if (grp == null)
77  return;
78 
79  SpawnPoint sp = new SpawnPoint();
80  sp.SetLocation(grp.AbsolutePosition, grp.GroupRotation, point);
81  m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(sp);
82  m_Scene.RegionInfo.RegionSettings.Save();
83  }
84 
85  // Remove a SpawnPoint from the Telehub
86  public void RemoveSpawnPoint(int spawnpoint)
87  {
88  if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero)
89  return;
90 
91  m_Scene.RegionInfo.RegionSettings.RemoveSpawnPoint(spawnpoint);
92  m_Scene.RegionInfo.RegionSettings.Save();
93  }
94  }
95 }
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...