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SimulationServiceInConnector.cs
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27 
28 using System;
29 using Nini.Config;
30 using OpenSim.Server.Base;
31 using OpenSim.Services.Interfaces;
32 using OpenSim.Framework;
33 using OpenSim.Framework.Servers.HttpServer;
34 using OpenSim.Server.Handlers.Base;
35 
36 namespace OpenSim.Server.Handlers.Simulation
37 {
39  {
40  private ISimulationService m_LocalSimulationService;
41 // private IAuthenticationService m_AuthenticationService;
42 
43  public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
44  base(config, server, String.Empty)
45  {
46  m_LocalSimulationService = scene.RequestModuleInterface<ISimulationService>();
47  m_LocalSimulationService = m_LocalSimulationService.GetInnerService();
48 
49  // This one MUST be a stream handler because compressed fatpacks
50  // are pure binary and shoehorning that into a string with UTF-8
51  // encoding breaks it
52  server.AddStreamHandler(new AgentPostHandler(m_LocalSimulationService));
53  server.AddStreamHandler(new AgentPutHandler(m_LocalSimulationService));
54  server.AddHTTPHandler("/agent/", new AgentHandler(m_LocalSimulationService).Handler);
55  server.AddHTTPHandler("/object/", new ObjectHandler(m_LocalSimulationService).Handler);
56  }
57  }
58 }
SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene)
Interface to OpenSimulator's built in HTTP server. Use this to register handlers (http, llsd, xmlrpc, etc.) for given URLs.
Definition: IHttpServer.cs:36