29 using System.Collections.Generic;
32 using OpenSim.Region.Framework.Scenes;
34 namespace OpenSim.
Region.OptionalModules.Scripting.Minimodule
39 private readonly
Scene m_scene;
43 this.m_owner = m_owner;
44 this.m_scene = m_scene;
49 get {
return m_owner; }
54 return m_scene.Permissions.CanEditObject(target.GlobalID, m_owner.GlobalID);
59 return m_scene.Permissions.CanTerraformLand(m_owner.GlobalID,
new Vector3(x, y, 0));
bool CanEditTerrain(int x, int y)
bool CanEditObject(IObject target)
SecurityCredential(ISocialEntity m_owner, Scene m_scene)