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ScenePresenceAnimationTests.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using System.Text;
32 using System.Threading;
33 using System.Timers;
34 using Nini.Config;
35 using NUnit.Framework;
36 using OpenMetaverse;
37 using OpenSim.Framework;
38 using OpenSim.Region.Framework.Scenes;
39 using OpenSim.Region.Framework.Interfaces;
40 using OpenSim.Region.CoreModules.Framework.EntityTransfer;
41 using OpenSim.Region.CoreModules.World.Serialiser;
42 using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
43 using OpenSim.Region.PhysicsModules.SharedBase;
44 using OpenSim.Tests.Common;
45 
46 namespace OpenSim.Region.Framework.Scenes.Tests
47 {
51  [TestFixture]
53  {
54  [Test]
55  public void TestFlyingAnimation()
56  {
57  TestHelpers.InMethod();
58 // log4net.Config.XmlConfigurator.Configure();
59 
60  TestScene scene = new SceneHelpers().SetupScene();
61  ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
62  sp.Flying = true;
63  sp.PhysicsCollisionUpdate(new CollisionEventUpdate());
64 
65  Assert.That(sp.Animator.CurrentMovementAnimation, Is.EqualTo("HOVER"));
66  }
67  }
68 }
Used to pass collision information to OnCollisionUpdate listeners.
Helpers for setting up scenes.
Definition: SceneHelpers.cs:60