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SceneObjectScriptTests.cs
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27 
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using NUnit.Framework;
32 using OpenMetaverse;
33 using OpenSim.Framework;
34 using OpenSim.Region.Framework.Interfaces;
35 using OpenSim.Region.Framework.Scenes;
36 using OpenSim.Tests.Common;
37 
38 namespace OpenSim.Region.Framework.Scenes.Tests
39 {
40  [TestFixture]
42  {
43  [Test]
44  public void TestAddScript()
45  {
46  TestHelpers.InMethod();
47 // log4net.Config.XmlConfigurator.Configure();
48 
49  UUID userId = TestHelpers.ParseTail(0x1);
50 // UUID itemId = TestHelpers.ParseTail(0x2);
51  string itemName = "Test Script Item";
52 
53  Scene scene = new SceneHelpers().SetupScene();
54  SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
55  scene.AddNewSceneObject(so, true);
56 
57  InventoryItemBase itemTemplate = new InventoryItemBase();
58  itemTemplate.Name = itemName;
59  itemTemplate.Folder = so.UUID;
60  itemTemplate.InvType = (int)InventoryType.LSL;
61 
62  SceneObjectPart partWhereScriptAdded = scene.RezNewScript(userId, itemTemplate);
63 
64  Assert.That(partWhereScriptAdded, Is.Not.Null);
65 
66  IEntityInventory primInventory = partWhereScriptAdded.Inventory;
67  Assert.That(primInventory.GetInventoryList().Count, Is.EqualTo(1));
68  Assert.That(primInventory.ContainsScripts(), Is.True);
69 
70  IList<TaskInventoryItem> primItems = primInventory.GetInventoryItems(itemName);
71  Assert.That(primItems.Count, Is.EqualTo(1));
72  }
73  }
74 }
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...
SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase)
Rez a new script from nothing.
Inventory Item - contains all the properties associated with an individual inventory piece...
Helpers for setting up scenes.
Definition: SceneHelpers.cs:60
Interface to an entity's (SceneObjectPart's) inventory