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RevertSphere.cs
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27 
28 using OpenSim.Region.Framework.Interfaces;
29 using OpenSim.Region.Framework.Scenes;
30 
31 namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
32 {
34  {
35  private readonly ITerrainChannel m_revertmap;
36 
37  public RevertSphere(ITerrainChannel revertmap)
38  {
39  m_revertmap = revertmap;
40  }
41 
42  #region ITerrainPaintableEffect Members
43 
44  public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
45  double strength, double duration, int startX, int endX, int startY, int endY)
46  {
47  strength = TerrainUtil.MetersToSphericalStrength(strength);
48  duration = 0.03; //MCP Should be read from ini file
49 
50  if (duration > 1.0)
51  duration = 1.0;
52  if (duration < 0)
53  return;
54 
55  int x,y;
56  for (x = startX; x <= endX; x++)
57  {
58  for (y = startY; y <= endY; y++)
59  {
60  if (!mask[x, y])
61  continue;
62 
63  // Calculate a sphere and add it to the heighmap
64  double z = strength;
65  z *= z;
66  z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
67 
68  if (z > 0.0)
69  {
70  z *= duration;
71  map[x, y] = (map[x, y] * (1.0 - z)) + (m_revertmap[x, y] * z);
72  }
73  }
74  }
75  }
76 
77  #endregion
78  }
79 }
void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration, int startX, int endX, int startY, int endY)
Definition: RevertSphere.cs:44