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RaiseSphere.cs
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27 
28 using System;
29 using OpenSim.Region.Framework.Interfaces;
30 
31 namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
32 {
34  {
35  #region ITerrainPaintableEffect Members
36 
37 
38  public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
39  double strength, double duration, int startX, int endX, int startY, int endY)
40  {
41  int s = (int) (Math.Pow(2, strength) + 0.5);
42 
43  int x,y;
44 
45  for (x = startX; x <= endX; x++)
46  {
47  for (y = startY; y <= endY; y++)
48  {
49  if (!mask[x, y])
50  continue;
51 
52  // Calculate a cos-sphere and add it to the heighmap
53  double r = Math.Sqrt((x - rx) * (x - rx) + ((y - ry) * (y - ry)));
54  double z = Math.Cos(r * Math.PI / (s * 2));
55  if (z > 0.0)
56  map[x, y] += z * duration;
57  }
58  }
59  }
60 
61  #endregion
62  }
63 }
void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration, int startX, int endX, int startY, int endY)
Definition: RaiseSphere.cs:38