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RaiseArea.cs
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27 
28 using OpenSim.Region.Framework.Interfaces;
29 
30 namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
31 {
33  {
34  #region ITerrainFloodEffect Members
35 
36  public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
37  int startX, int endX, int startY, int endY)
38  {
39  int x,y;
40  for (x = startX; x <= endX; x++)
41  {
42  for (y = startY; y <= endY; y++)
43  {
44  if (fillArea[x, y])
45  {
46  map[x, y] += strength;
47  }
48  }
49  }
50  }
51 
52  #endregion
53  }
54 }
void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, int startX, int endX, int startY, int endY)
Definition: RaiseArea.cs:36