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PresenceDetector.cs
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27 using System;
28 using System.Collections.Generic;
29 using System.Reflection;
30 using log4net;
31 using OpenMetaverse;
32 using OpenSim.Framework;
33 using OpenSim.Region.Framework.Scenes;
34 using OpenSim.Services.Interfaces;
35 
36 namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
37 {
38  public class PresenceDetector
39  {
40 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 
42  private IPresenceService m_PresenceService;
43  private Scene m_aScene;
44 
45  public PresenceDetector(IPresenceService presenceservice)
46  {
47  m_PresenceService = presenceservice;
48  }
49 
50  public void AddRegion(Scene scene)
51  {
52  scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
53  scene.EventManager.OnNewClient += OnNewClient;
54 
55  m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID);
56 
57  if (m_aScene == null)
58  m_aScene = scene;
59  }
60 
61  public void RemoveRegion(Scene scene)
62  {
63  scene.EventManager.OnMakeRootAgent -= OnMakeRootAgent;
64  scene.EventManager.OnNewClient -= OnNewClient;
65 
66  m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID);
67  }
68 
70  {
71 // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
72  if (sp.PresenceType != PresenceType.Npc)
73  m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID);
74  }
75 
76  public void OnNewClient(IClientAPI client)
77  {
78  client.OnConnectionClosed += OnConnectionClose;
79  }
80 
81  public void OnConnectionClose(IClientAPI client)
82  {
83  if (client != null && client.SceneAgent != null && !client.SceneAgent.IsChildAgent)
84  {
85 // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
86  m_PresenceService.LogoutAgent(client.SessionId);
87  }
88  }
89  }
90 }
bool IsChildAgent
If true, then the agent has no avatar in the scene. The agent exists to relay data from a region that...
Definition: ISceneAgent.cs:56
PresenceType
Indicate the type of ScenePresence.
Definition: PresenceType.cs:34
ISceneAgent SceneAgent
The scene agent for this client. This will only be set if the client has an agent in a scene (i...
Definition: IClientAPI.cs:724