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Plane.cs
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1 /* The MIT License
2  *
3  * Copyright (c) 2010 Intel Corporation.
4  * All rights reserved.
5  *
6  * Based on the convexdecomposition library from
7  * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining a copy
10  * of this software and associated documentation files (the "Software"), to deal
11  * in the Software without restriction, including without limitation the rights
12  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13  * copies of the Software, and to permit persons to whom the Software is
14  * furnished to do so, subject to the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be included in
17  * all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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24  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25  * THE SOFTWARE.
26  */
27 
28 using System;
29 
30 namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet
31 {
32  public class Plane
33  {
34  public float3 normal = new float3();
35  public float dist; // distance below origin - the D from plane equasion Ax+By+Cz+D=0
36 
37  public Plane(float3 n, float d)
38  {
39  normal = new float3(n);
40  dist = d;
41  }
42 
43  public Plane(Plane p)
44  {
45  normal = new float3(p.normal);
46  dist = p.dist;
47  }
48 
49  public Plane()
50  {
51  dist = 0;
52  }
53 
54  public void Transform(float3 position, Quaternion orientation)
55  {
56  // Transforms the plane to the space defined by the
57  // given position/orientation
58  float3 newNormal = Quaternion.Inverse(orientation) * normal;
59  float3 origin = Quaternion.Inverse(orientation) * (-normal * dist - position);
60 
61  normal = newNormal;
62  dist = -float3.dot(newNormal, origin);
63  }
64 
65  public override int GetHashCode()
66  {
67  return normal.GetHashCode() ^ dist.GetHashCode();
68  }
69 
70  public override bool Equals(object obj)
71  {
72  Plane p = obj as Plane;
73  if (p == null)
74  return false;
75 
76  return this == p;
77  }
78 
79  public static bool operator ==(Plane a, Plane b)
80  {
81  return (a.normal == b.normal && a.dist == b.dist);
82  }
83 
84  public static bool operator !=(Plane a, Plane b)
85  {
86  return !(a == b);
87  }
88 
89  public static Plane PlaneFlip(Plane plane)
90  {
91  return new Plane(-plane.normal, -plane.dist);
92  }
93 
94  public static bool coplanar(Plane a, Plane b)
95  {
96  return (a == b || a == PlaneFlip(b));
97  }
98  }
99 }
void Transform(float3 position, Quaternion orientation)
Definition: Plane.cs:54