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PhysicsActor.cs File Reference

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Classes

struct  OpenSim.Region.PhysicsModules.SharedBase.ContactPoint
 
struct  OpenSim.Region.PhysicsModules.SharedBase.ContactData
 
class  OpenSim.Region.PhysicsModules.SharedBase.CollisionEventUpdate
 Used to pass collision information to OnCollisionUpdate listeners. More...
 
class  OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
 
class  OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsActor
 

Namespaces

package  OpenSim.Region.PhysicsModules.SharedBase
 

Enumerations

enum  OpenSim.Region.PhysicsModules.SharedBase.ActorTypes : int {
  OpenSim.Region.PhysicsModules.SharedBase.ActorTypes.Unknown = 0, OpenSim.Region.PhysicsModules.SharedBase.ActorTypes.Agent = 1, OpenSim.Region.PhysicsModules.SharedBase.ActorTypes.Prim = 2, OpenSim.Region.PhysicsModules.SharedBase.ActorTypes.Ground = 3,
  OpenSim.Region.PhysicsModules.SharedBase.ActorTypes.Water = 4
}
 
enum  OpenSim.Region.PhysicsModules.SharedBase.PIDHoverType { OpenSim.Region.PhysicsModules.SharedBase.PIDHoverType.Ground, OpenSim.Region.PhysicsModules.SharedBase.PIDHoverType.GroundAndWater, OpenSim.Region.PhysicsModules.SharedBase.PIDHoverType.Water, OpenSim.Region.PhysicsModules.SharedBase.PIDHoverType.Absolute }
 

Functions

delegate void OpenSim.Region.PhysicsModules.SharedBase.PositionUpdate (Vector3 position)
 
delegate void OpenSim.Region.PhysicsModules.SharedBase.VelocityUpdate (Vector3 velocity)
 
delegate void OpenSim.Region.PhysicsModules.SharedBase.OrientationUpdate (Quaternion orientation)