28 using System.Collections.Generic;
29 using System.Reflection;
34 using OpenSim.Framework;
35 using OpenSim.Framework.Servers;
36 using OpenSim.Framework.Client;
37 using OpenSim.Region.Framework.Interfaces;
38 using OpenSim.Region.Framework.Scenes;
40 namespace OpenSim.
Region.CoreModules.
Avatar.InstantMessage
49 [Extension(Path =
"/OpenSim/RegionModules", NodeName =
"RegionModule", Id =
"OfflineMessageModule")]
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54 private bool enabled =
true;
55 private List<Scene> m_SceneList =
new List<Scene>();
56 private string m_RestURL = String.Empty;
58 private bool m_ForwardOfflineGroupMessages =
true;
59 private Dictionary<IClientAPI, List<UUID>> m_repliesSent=
new Dictionary<IClientAPI, List<UUID>>();
63 IConfig cnf = config.Configs[
"Messaging"];
69 if (cnf != null && cnf.GetString(
"OfflineMessageModule",
"None") !=
70 "OfflineMessageModule")
76 m_RestURL = cnf.GetString(
"OfflineMessageURL",
"");
79 m_log.Error(
"[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
84 m_ForwardOfflineGroupMessages = cnf.GetBoolean(
"ForwardOfflineGroupMessages", m_ForwardOfflineGroupMessages);
94 m_SceneList.Add(scene);
96 scene.EventManager.OnNewClient += OnNewClient;
105 if (m_TransferModule == null)
108 if (m_TransferModule == null)
110 scene.EventManager.OnNewClient -= OnNewClient;
115 m_log.Error(
"[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
128 m_SceneList.Remove(scene);
137 m_log.Debug(
"[OFFLINE MESSAGING] Offline messages enabled");
142 get {
return "OfflineMessageModule"; }
145 public Type ReplaceableInterface
154 private Scene FindScene(UUID agentID)
156 foreach (
Scene s
in m_SceneList)
167 foreach (
Scene s
in m_SceneList)
171 return presence.ControllingClient;
179 client.OnLogout += OnClientLoggedOut;
184 m_repliesSent.Remove(client);
189 if (m_RestURL ==
String.Empty)
195 m_log.DebugFormat(
"[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId);
197 List<GridInstantMessage> msglist
198 = SynchronousRestObjectRequester.MakeRequest<
UUID, List<GridInstantMessage>>(
199 "POST", m_RestURL +
"/RetrieveMessages/", client.AgentId);
205 if (im.
dialog == (byte)InstantMessageDialog.InventoryOffered)
221 s.EventManager.TriggerIncomingInstantMessage(im);
230 if (im.
dialog != (byte)InstantMessageDialog.MessageFromObject &&
231 im.
dialog != (byte)InstantMessageDialog.MessageFromAgent &&
232 im.
dialog != (byte)InstantMessageDialog.GroupNotice &&
233 im.
dialog != (byte)InstantMessageDialog.GroupInvitation &&
234 im.
dialog != (byte)InstantMessageDialog.InventoryOffered &&
235 im.
dialog != (byte)InstantMessageDialog.TaskInventoryOffered)
240 if (!m_ForwardOfflineGroupMessages)
242 if (im.
dialog == (byte)InstantMessageDialog.GroupNotice ||
243 im.
dialog == (byte)InstantMessageDialog.GroupInvitation)
249 scene = m_SceneList[0];
258 "POST", m_RestURL+
"/SaveMessage/", im, 10000);
261 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
263 IClientAPI client = FindClient(
new UUID(im.fromAgentID));
301 client.SendInstantMessage(
new GridInstantMessage(
302 null,
new UUID(im.toAgentID),
303 "System",
new UUID(im.fromAgentID),
304 (byte)InstantMessageDialog.MessageFromAgent,
305 "User is not logged in. "+
306 (success ?
"Message saved." :
"Message not saved"),
307 false,
new Vector3()));
void RegionLoaded(Scene scene)
This will be called once for every scene loaded. In a shared module this will be multiple times in on...
void Close()
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore...
void PostInitialise()
This is called exactly once after all the shared region-modules have been instanciated and IRegionMod...
delegate void UndeliveredMessage(GridInstantMessage im)
void OnClientLoggedOut(IClientAPI client)
void RemoveRegion(Scene scene)
This is called whenever a Scene is removed. For shared modules, this can happen several times...
void AddRegion(Scene scene)
This is called whenever a Scene is added. For shared modules, this can happen several times...
void Initialise(IConfigSource config)
This is called to initialize the region module. For shared modules, this is called exactly once...
void SendInstantMessage(GridInstantMessage im)
delegate void RetrieveInstantMessages(IClientAPI client)