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NoiseSphere.cs
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27 
28 using OpenSim.Framework;
29 using OpenSim.Region.Framework.Interfaces;
30 using OpenSim.Region.Framework.Scenes;
31 
32 namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
33 {
35  {
36  #region ITerrainPaintableEffect Members
37 
38  public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
39  double strength, double duration, int startX, int endX, int startY, int endY)
40  {
41  strength = TerrainUtil.MetersToSphericalStrength(strength);
42 
43  int x, y;
44 
45  for (x = startX; x <= endX; x++)
46  {
47  for (y = startY; y <= endY; y++)
48  {
49  if (!mask[x, y])
50  continue;
51 
52  // Calculate a sphere and add it to the heighmap
53  double z = strength;
54  z *= z;
55  z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
56 
57  double noise = TerrainUtil.PerlinNoise2D(x / (double) map.Width, y / (double) map.Height, 8, 1.0);
58 
59  if (z > 0.0)
60  map[x, y] += noise * z * duration;
61  }
62  }
63  }
64 
65  #endregion
66  }
67 }
void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration, int startX, int endX, int startY, int endY)
Definition: NoiseSphere.cs:38