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NoiseArea.cs
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27 
28 using OpenSim.Framework;
29 using OpenSim.Region.Framework.Interfaces;
30 using OpenSim.Region.Framework.Scenes;
31 
32 namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
33 {
35  {
36  #region ITerrainFloodEffect Members
37 
38  public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
39  int startX, int endX, int startY, int endY)
40  {
41  int x, y;
42  for (x = startX; x <= endX; x++)
43  {
44  for (y = startY; y <= endY; y++)
45  {
46  if (fillArea[x, y])
47  {
48  double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0);
49  map[x, y] += noise * strength;
50  }
51  }
52  }
53  }
54 
55  #endregion
56  }
57 }
void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, int startX, int endX, int startY, int endY)
Definition: NoiseArea.cs:38