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IScriptEngine.cs
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27 
28 using System;
29 using System.Reflection;
30 using OpenSim.Framework;
31 using OpenSim.Region.Framework.Scenes;
32 using OpenSim.Region.Framework.Interfaces;
33 using OpenSim.Region.ScriptEngine.Interfaces;
34 using OpenSim.Region.ScriptEngine.Shared;
35 using Amib.Threading;
36 using log4net;
37 using Nini.Config;
38 using OpenMetaverse;
39 
40 namespace OpenSim.Region.ScriptEngine.Interfaces
41 {
46  public interface IScriptEngine
47  {
51  IScriptWorkItem QueueEventHandler(object parms);
52 
53  Scene World { get; }
54 
55  IScriptModule ScriptModule { get; }
56 
60  bool PostScriptEvent(UUID itemID, EventParams parms);
61 
65  bool PostObjectEvent(uint localID, EventParams parms);
66 
67  DetectParams GetDetectParams(UUID item, int number);
68  void SetMinEventDelay(UUID itemID, double delay);
69  int GetStartParameter(UUID itemID);
70 
71  void SetScriptState(UUID itemID, bool state);
72  bool GetScriptState(UUID itemID);
73  void SetState(UUID itemID, string newState);
74  void ApiResetScript(UUID itemID);
75  void ResetScript(UUID itemID);
76  IConfig Config { get; }
77  IConfigSource ConfigSource { get; }
78  string ScriptEngineName { get; }
79  string ScriptEnginePath { get; }
80 
87  string ScriptClassName { get; }
88 
92  string ScriptBaseClassName { get; }
93 
102  string[] ScriptReferencedAssemblies { get; }
103 
110  ParameterInfo[] ScriptBaseClassParameters { get; }
111 
112  IScriptApi GetApi(UUID itemID, string name);
113 
114  void SleepScript(UUID itemID, int delay);
115  }
116 }
An interface for a script API module to communicate with the engine it's running under ...
Holds all the data required to execute a scripting event.
Definition: Helpers.cs:281