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IFSAssetData.cs
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27 
28 using System.Collections.Generic;
29 using OpenMetaverse;
30 using OpenSim.Framework;
31 
32 namespace OpenSim.Data
33 {
34  public delegate string FSStoreDelegate(AssetBase asset, bool force);
35 
36  public interface IFSAssetDataPlugin : IPlugin
37  {
38  bool[] AssetsExist(UUID[] uuids);
39  void Initialise(string connect, string realm, int SkipAccessTimeDays);
40  bool Delete(string id);
41 
42  AssetMetadata Get(string id, out string hash);
43  bool Store(AssetMetadata metadata, string hash);
44  void Import(string conn, string table, int start, int count, bool force, FSStoreDelegate store);
45  int Count();
46  }
47 }
delegate string FSStoreDelegate(AssetBase asset, bool force)
This interface, describes a generic plugin
Definition: IPlugin.cs:45
Asset class. All Assets are reference by this class or a class derived from this class ...
Definition: AssetBase.cs:49