28 using System.Collections.Generic;
30 using OpenSim.Framework;
32 namespace OpenSim.Data
38 bool[] AssetsExist(UUID[] uuids);
39 void Initialise(
string connect,
string realm,
int SkipAccessTimeDays);
44 void Import(
string conn,
string table,
int start,
int count,
bool force,
FSStoreDelegate store);
delegate string FSStoreDelegate(AssetBase asset, bool force)
This interface, describes a generic plugin
Asset class. All Assets are reference by this class or a class derived from this class ...