29 using OpenSim.Services.Interfaces;
33 using OpenSim.Framework;
34 using OpenSim.Region.Framework.Scenes;
36 namespace OpenSim.
Region.Framework.Interfaces
56 void Teleport(
ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
79 Vector3 position, Vector3 lookAt, uint teleportFlags);
86 bool IsInTransit(
UUID id);
90 void AgentArrivedAtDestination(
UUID agent);
97 out Vector3 newpos, out
string reason);
101 bool CrossPrimGroupIntoNewRegion(
GridRegion destination, Vector3 newPosition,
SceneObjectGroup grp,
bool silent,
bool removeScripts);
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...
delegate ScenePresence CrossAsyncDelegate(ScenePresence agent, bool isFlying)
OpenSim.Services.Interfaces.GridRegion GridRegion
Circuit data for an agent. Connection information shared between regions that accept UDP connections ...
delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx)