OpenSim
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros
HullTriangle.cs
Go to the documentation of this file.
1 /* The MIT License
2  *
3  * Copyright (c) 2010 Intel Corporation.
4  * All rights reserved.
5  *
6  * Based on the convexdecomposition library from
7  * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining a copy
10  * of this software and associated documentation files (the "Software"), to deal
11  * in the Software without restriction, including without limitation the rights
12  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13  * copies of the Software, and to permit persons to whom the Software is
14  * furnished to do so, subject to the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be included in
17  * all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25  * THE SOFTWARE.
26  */
27 
28 using System;
29 using System.Collections.Generic;
30 using System.Diagnostics;
31 
32 namespace OpenSim.Region.PhysicsModules.ConvexDecompositionDotNet
33 {
34  public class HullTriangle : int3
35  {
36  public int3 n = new int3();
37  public int id;
38  public int vmax;
39  public float rise;
40  private List<HullTriangle> tris;
41 
42  public HullTriangle(int a, int b, int c, List<HullTriangle> tris)
43  : base(a, b, c)
44  {
45  this.tris = tris;
46 
47  n = new int3(-1, -1, -1);
48  id = tris.Count;
49  tris.Add(this);
50  vmax = -1;
51  rise = 0.0f;
52  }
53 
54  public void Dispose()
55  {
56  Debug.Assert(tris[id] == this);
57  tris[id] = null;
58  }
59 
60  public int neib(int a, int b)
61  {
62  int i;
63 
64  for (i = 0; i < 3; i++)
65  {
66  int i1 = (i + 1) % 3;
67  int i2 = (i + 2) % 3;
68  if ((this)[i] == a && (this)[i1] == b)
69  return n[i2];
70  if ((this)[i] == b && (this)[i1] == a)
71  return n[i2];
72  }
73 
74  Debug.Assert(false);
75  return -1;
76  }
77 
78  public void setneib(int a, int b, int value)
79  {
80  int i;
81 
82  for (i = 0; i < 3; i++)
83  {
84  int i1 = (i + 1) % 3;
85  int i2 = (i + 2) % 3;
86  if ((this)[i] == a && (this)[i1] == b)
87  {
88  n[i2] = value;
89  return;
90  }
91  if ((this)[i] == b && (this)[i1] == a)
92  {
93  n[i2] = value;
94  return;
95  }
96  }
97  }
98  }
99 }
HullTriangle(int a, int b, int c, List< HullTriangle > tris)
Definition: HullTriangle.cs:42