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FlattenSphere.cs
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1 /*
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3  * See CONTRIBUTORS.TXT for a full list of copyright holders.
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14  * derived from this software without specific prior written permission.
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27 
28 using System;
29 using OpenSim.Region.Framework.Interfaces;
30 using OpenSim.Region.Framework.Scenes;
31 
32 namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
33 {
35  {
36  #region ITerrainPaintableEffect Members
37 
38  public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
39  double strength, double duration, int startX, int endX, int startY, int endY)
40  {
41  strength = TerrainUtil.MetersToSphericalStrength(strength);
42 
43  int x, y;
44 
45  // blend in map
46  for (x = startX; x <= endX; x++)
47  {
48  for (y = startY; y <= endY; y++)
49  {
50  if (!mask[x,y])
51  continue;
52 
53  double z;
54  if (duration < 4.0)
55  {
56  z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration * 0.25;
57  }
58  else {
59  z = 1.0;
60  }
61 
62  double delta = rz - map[x, y];
63  if (Math.Abs(delta) > 0.1)
64  {
65  if (z > 1.0)
66  {
67  z = 1.0;
68  }
69  else if (z < 0.0)
70  {
71  z = 0.0;
72  }
73  delta *= z;
74  }
75 
76  if (delta != 0) // add in non-zero amount
77  {
78  map[x, y] += delta;
79  }
80 
81  }
82  }
83  }
84 
85  #endregion
86  }
87 }
void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration, int startX, int endX, int startY, int endY)