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ExtendedPhysics.cs
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27 using System;
28 using System.Collections.Generic;
29 using System.Linq;
30 using System.Reflection;
31 using System.Text;
32 using System.Threading;
33 
34 using OpenSim.Framework;
35 using OpenSim.Region.Framework;
36 using OpenSim.Region.Framework.Interfaces;
37 using OpenSim.Region.Framework.Scenes;
38 using OpenSim.Region.PhysicsModules.SharedBase;
39 
40 using Mono.Addins;
41 using Nini.Config;
42 using log4net;
43 using OpenMetaverse;
44 
45 namespace OpenSim.Region.PhysicsModule.BulletS
46 {
47  [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
49  {
50  private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51  private static string LogHeader = "[EXTENDED PHYSICS]";
52 
53  // =============================================================
54  // Since BulletSim is a plugin, this these values aren't defined easily in one place.
55  // This table must correspond to an identical table in BSScene.
56 
57  // Per scene functions. See BSScene.
58 
59  // Per avatar functions. See BSCharacter.
60 
61  // Per prim functions. See BSPrim.
62  public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType";
63  public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType";
64  public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed";
65  public const string PhysFunctChangeLinkType = "BulletSim.ChangeLinkType";
66  public const string PhysFunctGetLinkType = "BulletSim.GetLinkType";
67  public const string PhysFunctChangeLinkParams = "BulletSim.ChangeLinkParams";
68  public const string PhysFunctAxisLockLimits = "BulletSim.AxisLockLimits";
69 
70  // =============================================================
71 
72  private IConfig Configuration { get; set; }
73  private bool Enabled { get; set; }
74  private Scene BaseScene { get; set; }
75  private IScriptModuleComms Comms { get; set; }
76 
77  #region INonSharedRegionModule
78 
79  public string Name { get { return this.GetType().Name; } }
80 
81  public void Initialise(IConfigSource config)
82  {
83  BaseScene = null;
84  Enabled = false;
85  Configuration = null;
86  Comms = null;
87 
88  try
89  {
90  if ((Configuration = config.Configs["ExtendedPhysics"]) != null)
91  {
92  Enabled = Configuration.GetBoolean("Enabled", Enabled);
93  }
94  }
95  catch (Exception e)
96  {
97  m_log.ErrorFormat("{0} Initialization error: {0}", LogHeader, e);
98  }
99 
100  m_log.InfoFormat("{0} module {1} enabled", LogHeader, (Enabled ? "is" : "is not"));
101  }
102 
103  public void Close()
104  {
105  if (BaseScene != null)
106  {
107  BaseScene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
108  BaseScene.EventManager.OnSceneObjectPartUpdated -= EventManager_OnSceneObjectPartUpdated;
109  BaseScene = null;
110  }
111  }
112 
113  public void AddRegion(Scene scene)
114  {
115  }
116 
117  public void RemoveRegion(Scene scene)
118  {
119  if (BaseScene != null && BaseScene == scene)
120  {
121  Close();
122  }
123  }
124 
125  public void RegionLoaded(Scene scene)
126  {
127  if (!Enabled) return;
128 
129  BaseScene = scene;
130 
131  Comms = BaseScene.RequestModuleInterface<IScriptModuleComms>();
132  if (Comms == null)
133  {
134  m_log.WarnFormat("{0} ScriptModuleComms interface not defined", LogHeader);
135  Enabled = false;
136 
137  return;
138  }
139 
140  // Register as LSL functions all the [ScriptInvocation] marked methods.
141  Comms.RegisterScriptInvocations(this);
142  Comms.RegisterConstants(this);
143 
144  // When an object is modified, we might need to update its extended physics parameters
145  BaseScene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
146  BaseScene.EventManager.OnSceneObjectPartUpdated += EventManager_OnSceneObjectPartUpdated;
147 
148  }
149 
150  public Type ReplaceableInterface { get { return null; } }
151 
152  #endregion // INonSharedRegionModule
153 
154  private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
155  {
156  }
157 
158  // Event generated when some property of a prim changes.
159  private void EventManager_OnSceneObjectPartUpdated(SceneObjectPart sop, bool isFullUpdate)
160  {
161  }
162 
163  [ScriptConstant]
164  public const int PHYS_CENTER_OF_MASS = 1 << 0;
165 
166  [ScriptInvocation]
167  public string physGetEngineType(UUID hostID, UUID scriptID)
168  {
169  string ret = string.Empty;
170 
171  if (BaseScene.PhysicsScene != null)
172  {
173  ret = BaseScene.PhysicsScene.EngineType;
174  }
175 
176  return ret;
177  }
178 
179  // Code for specifying params.
180  // The choice if 14700 is arbitrary and only serves to catch parameter code misuse.
181  [ScriptConstant]
182  public const int PHYS_AXIS_LOCK_LINEAR = 14700;
183  [ScriptConstant]
184  public const int PHYS_AXIS_LOCK_LINEAR_X = 14701;
185  [ScriptConstant]
186  public const int PHYS_AXIS_LIMIT_LINEAR_X = 14702;
187  [ScriptConstant]
188  public const int PHYS_AXIS_LOCK_LINEAR_Y = 14703;
189  [ScriptConstant]
190  public const int PHYS_AXIS_LIMIT_LINEAR_Y = 14704;
191  [ScriptConstant]
192  public const int PHYS_AXIS_LOCK_LINEAR_Z = 14705;
193  [ScriptConstant]
194  public const int PHYS_AXIS_LIMIT_LINEAR_Z = 14706;
195  [ScriptConstant]
196  public const int PHYS_AXIS_LOCK_ANGULAR = 14707;
197  [ScriptConstant]
198  public const int PHYS_AXIS_LOCK_ANGULAR_X = 14708;
199  [ScriptConstant]
200  public const int PHYS_AXIS_LIMIT_ANGULAR_X = 14709;
201  [ScriptConstant]
202  public const int PHYS_AXIS_LOCK_ANGULAR_Y = 14710;
203  [ScriptConstant]
204  public const int PHYS_AXIS_LIMIT_ANGULAR_Y = 14711;
205  [ScriptConstant]
206  public const int PHYS_AXIS_LOCK_ANGULAR_Z = 14712;
207  [ScriptConstant]
208  public const int PHYS_AXIS_LIMIT_ANGULAR_Z = 14713;
209  [ScriptConstant]
210  public const int PHYS_AXIS_UNLOCK_LINEAR = 14714;
211  [ScriptConstant]
212  public const int PHYS_AXIS_UNLOCK_LINEAR_X = 14715;
213  [ScriptConstant]
214  public const int PHYS_AXIS_UNLOCK_LINEAR_Y = 14716;
215  [ScriptConstant]
216  public const int PHYS_AXIS_UNLOCK_LINEAR_Z = 14717;
217  [ScriptConstant]
218  public const int PHYS_AXIS_UNLOCK_ANGULAR = 14718;
219  [ScriptConstant]
220  public const int PHYS_AXIS_UNLOCK_ANGULAR_X = 14719;
221  [ScriptConstant]
222  public const int PHYS_AXIS_UNLOCK_ANGULAR_Y = 14720;
223  [ScriptConstant]
224  public const int PHYS_AXIS_UNLOCK_ANGULAR_Z = 14721;
225  [ScriptConstant]
226  public const int PHYS_AXIS_UNLOCK = 14722;
227  // physAxisLockLimits()
228  [ScriptInvocation]
229  public int physAxisLock(UUID hostID, UUID scriptID, object[] parms)
230  {
231  int ret = -1;
232  if (!Enabled) return ret;
233 
234  PhysicsActor rootPhysActor;
235  if (GetRootPhysActor(hostID, out rootPhysActor))
236  {
237  object[] parms2 = AddToBeginningOfArray(rootPhysActor, null, parms);
238  ret = MakeIntError(rootPhysActor.Extension(PhysFunctAxisLockLimits, parms2));
239  }
240 
241  return ret;
242  }
243 
244  [ScriptConstant]
245  public const int PHYS_LINKSET_TYPE_CONSTRAINT = 0;
246  [ScriptConstant]
247  public const int PHYS_LINKSET_TYPE_COMPOUND = 1;
248  [ScriptConstant]
249  public const int PHYS_LINKSET_TYPE_MANUAL = 2;
250 
251  [ScriptInvocation]
252  public int physSetLinksetType(UUID hostID, UUID scriptID, int linksetType)
253  {
254  int ret = -1;
255  if (!Enabled) return ret;
256 
257  // The part that is requesting the change.
258  SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID);
259 
260  if (requestingPart != null)
261  {
262  // The change is always made to the root of a linkset.
263  SceneObjectGroup containingGroup = requestingPart.ParentGroup;
264  SceneObjectPart rootPart = containingGroup.RootPart;
265 
266  if (rootPart != null)
267  {
268  PhysicsActor rootPhysActor = rootPart.PhysActor;
269  if (rootPhysActor != null)
270  {
271  if (rootPhysActor.IsPhysical)
272  {
273  // Change a physical linkset by making non-physical, waiting for one heartbeat so all
274  // the prim and linkset state is updated, changing the type and making the
275  // linkset physical again.
276  containingGroup.ScriptSetPhysicsStatus(false);
277  Thread.Sleep(150); // longer than one heartbeat tick
278 
279  // A kludge for the moment.
280  // Since compound linksets move the children but don't generate position updates to the
281  // simulator, it is possible for compound linkset children to have out-of-sync simulator
282  // and physical positions. The following causes the simulator to push the real child positions
283  // down into the physics engine to get everything synced.
284  containingGroup.UpdateGroupPosition(containingGroup.AbsolutePosition);
285  containingGroup.UpdateGroupRotationR(containingGroup.GroupRotation);
286 
287  object[] parms2 = { rootPhysActor, null, linksetType };
288  ret = MakeIntError(rootPhysActor.Extension(PhysFunctSetLinksetType, parms2));
289  Thread.Sleep(150); // longer than one heartbeat tick
290 
291  containingGroup.ScriptSetPhysicsStatus(true);
292  }
293  else
294  {
295  // Non-physical linksets don't have a physical instantiation so there is no state to
296  // worry about being updated.
297  object[] parms2 = { rootPhysActor, null, linksetType };
298  ret = MakeIntError(rootPhysActor.Extension(PhysFunctSetLinksetType, parms2));
299  }
300  }
301  else
302  {
303  m_log.WarnFormat("{0} physSetLinksetType: root part does not have a physics actor. rootName={1}, hostID={2}",
304  LogHeader, rootPart.Name, hostID);
305  }
306  }
307  else
308  {
309  m_log.WarnFormat("{0} physSetLinksetType: root part does not exist. RequestingPartName={1}, hostID={2}",
310  LogHeader, requestingPart.Name, hostID);
311  }
312  }
313  else
314  {
315  m_log.WarnFormat("{0} physSetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID);
316  }
317  return ret;
318  }
319 
320  [ScriptInvocation]
321  public int physGetLinksetType(UUID hostID, UUID scriptID)
322  {
323  int ret = -1;
324  if (!Enabled) return ret;
325 
326  PhysicsActor rootPhysActor;
327  if (GetRootPhysActor(hostID, out rootPhysActor))
328  {
329  object[] parms2 = { rootPhysActor, null };
330  ret = MakeIntError(rootPhysActor.Extension(PhysFunctGetLinksetType, parms2));
331  }
332  else
333  {
334  m_log.WarnFormat("{0} physGetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID);
335  }
336  return ret;
337  }
338 
339  [ScriptConstant]
340  public const int PHYS_LINK_TYPE_FIXED = 1234;
341  [ScriptConstant]
342  public const int PHYS_LINK_TYPE_HINGE = 4;
343  [ScriptConstant]
344  public const int PHYS_LINK_TYPE_SPRING = 9;
345  [ScriptConstant]
346  public const int PHYS_LINK_TYPE_6DOF = 6;
347  [ScriptConstant]
348  public const int PHYS_LINK_TYPE_SLIDER = 7;
349 
350  // physChangeLinkType(integer linkNum, integer typeCode)
351  [ScriptInvocation]
352  public int physChangeLinkType(UUID hostID, UUID scriptID, int linkNum, int typeCode)
353  {
354  int ret = -1;
355  if (!Enabled) return ret;
356 
357  PhysicsActor rootPhysActor;
358  PhysicsActor childPhysActor;
359 
360  if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor))
361  {
362  object[] parms2 = { rootPhysActor, childPhysActor, typeCode };
363  ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkType, parms2));
364  }
365 
366  return ret;
367  }
368 
369  // physGetLinkType(integer linkNum)
370  [ScriptInvocation]
371  public int physGetLinkType(UUID hostID, UUID scriptID, int linkNum)
372  {
373  int ret = -1;
374  if (!Enabled) return ret;
375 
376  PhysicsActor rootPhysActor;
377  PhysicsActor childPhysActor;
378 
379  if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor))
380  {
381  object[] parms2 = { rootPhysActor, childPhysActor };
382  ret = MakeIntError(rootPhysActor.Extension(PhysFunctGetLinkType, parms2));
383  }
384 
385  return ret;
386  }
387 
388  // physChangeLinkFixed(integer linkNum)
389  // Change the link between the root and the linkNum into a fixed, static physical connection.
390  [ScriptInvocation]
391  public int physChangeLinkFixed(UUID hostID, UUID scriptID, int linkNum)
392  {
393  int ret = -1;
394  if (!Enabled) return ret;
395 
396  PhysicsActor rootPhysActor;
397  PhysicsActor childPhysActor;
398 
399  if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor))
400  {
401  object[] parms2 = { rootPhysActor, childPhysActor , PHYS_LINK_TYPE_FIXED };
402  ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkType, parms2));
403  }
404 
405  return ret;
406  }
407 
408  // Code for specifying params.
409  // The choice if 14400 is arbitrary and only serves to catch parameter code misuse.
410  public const int PHYS_PARAM_MIN = 14401;
411 
412  [ScriptConstant]
413  public const int PHYS_PARAM_FRAMEINA_LOC = 14401;
414  [ScriptConstant]
415  public const int PHYS_PARAM_FRAMEINA_ROT = 14402;
416  [ScriptConstant]
417  public const int PHYS_PARAM_FRAMEINB_LOC = 14403;
418  [ScriptConstant]
419  public const int PHYS_PARAM_FRAMEINB_ROT = 14404;
420  [ScriptConstant]
421  public const int PHYS_PARAM_LINEAR_LIMIT_LOW = 14405;
422  [ScriptConstant]
423  public const int PHYS_PARAM_LINEAR_LIMIT_HIGH = 14406;
424  [ScriptConstant]
425  public const int PHYS_PARAM_ANGULAR_LIMIT_LOW = 14407;
426  [ScriptConstant]
427  public const int PHYS_PARAM_ANGULAR_LIMIT_HIGH = 14408;
428  [ScriptConstant]
429  public const int PHYS_PARAM_USE_FRAME_OFFSET = 14409;
430  [ScriptConstant]
431  public const int PHYS_PARAM_ENABLE_TRANSMOTOR = 14410;
432  [ScriptConstant]
433  public const int PHYS_PARAM_TRANSMOTOR_MAXVEL = 14411;
434  [ScriptConstant]
435  public const int PHYS_PARAM_TRANSMOTOR_MAXFORCE = 14412;
436  [ScriptConstant]
437  public const int PHYS_PARAM_CFM = 14413;
438  [ScriptConstant]
439  public const int PHYS_PARAM_ERP = 14414;
440  [ScriptConstant]
441  public const int PHYS_PARAM_SOLVER_ITERATIONS = 14415;
442  [ScriptConstant]
443  public const int PHYS_PARAM_SPRING_AXIS_ENABLE = 14416;
444  [ScriptConstant]
445  public const int PHYS_PARAM_SPRING_DAMPING = 14417;
446  [ScriptConstant]
447  public const int PHYS_PARAM_SPRING_STIFFNESS = 14418;
448  [ScriptConstant]
449  public const int PHYS_PARAM_LINK_TYPE = 14419;
450  [ScriptConstant]
451  public const int PHYS_PARAM_USE_LINEAR_FRAMEA = 14420;
452  [ScriptConstant]
453  public const int PHYS_PARAM_SPRING_EQUILIBRIUM_POINT = 14421;
454 
455  public const int PHYS_PARAM_MAX = 14421;
456 
457  // Used when specifying a parameter that has settings for the three linear and three angular axis
458  [ScriptConstant]
459  public const int PHYS_AXIS_ALL = -1;
460  [ScriptConstant]
461  public const int PHYS_AXIS_LINEAR_ALL = -2;
462  [ScriptConstant]
463  public const int PHYS_AXIS_ANGULAR_ALL = -3;
464  [ScriptConstant]
465  public const int PHYS_AXIS_LINEAR_X = 0;
466  [ScriptConstant]
467  public const int PHYS_AXIS_LINEAR_Y = 1;
468  [ScriptConstant]
469  public const int PHYS_AXIS_LINEAR_Z = 2;
470  [ScriptConstant]
471  public const int PHYS_AXIS_ANGULAR_X = 3;
472  [ScriptConstant]
473  public const int PHYS_AXIS_ANGULAR_Y = 4;
474  [ScriptConstant]
475  public const int PHYS_AXIS_ANGULAR_Z = 5;
476 
477  // physChangeLinkParams(integer linkNum, [ PHYS_PARAM_*, value, PHYS_PARAM_*, value, ...])
478  [ScriptInvocation]
479  public int physChangeLinkParams(UUID hostID, UUID scriptID, int linkNum, object[] parms)
480  {
481  int ret = -1;
482  if (!Enabled) return ret;
483 
484  PhysicsActor rootPhysActor;
485  PhysicsActor childPhysActor;
486 
487  if (GetRootAndChildPhysActors(hostID, linkNum, out rootPhysActor, out childPhysActor))
488  {
489  object[] parms2 = AddToBeginningOfArray(rootPhysActor, childPhysActor, parms);
490  ret = MakeIntError(rootPhysActor.Extension(PhysFunctChangeLinkParams, parms2));
491  }
492 
493  return ret;
494  }
495 
496  private bool GetRootPhysActor(UUID hostID, out PhysicsActor rootPhysActor)
497  {
498  SceneObjectGroup containingGroup;
499  SceneObjectPart rootPart;
500  return GetRootPhysActor(hostID, out containingGroup, out rootPart, out rootPhysActor);
501  }
502 
503  private bool GetRootPhysActor(UUID hostID, out SceneObjectGroup containingGroup, out SceneObjectPart rootPart, out PhysicsActor rootPhysActor)
504  {
505  bool ret = false;
506  rootPhysActor = null;
507  containingGroup = null;
508  rootPart = null;
509 
510  SceneObjectPart requestingPart;
511 
512  requestingPart = BaseScene.GetSceneObjectPart(hostID);
513  if (requestingPart != null)
514  {
515  // The type is is always on the root of a linkset.
516  containingGroup = requestingPart.ParentGroup;
517  if (containingGroup != null && !containingGroup.IsDeleted)
518  {
519  rootPart = containingGroup.RootPart;
520  if (rootPart != null)
521  {
522  rootPhysActor = rootPart.PhysActor;
523  if (rootPhysActor != null)
524  {
525  ret = true;
526  }
527  else
528  {
529  m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not have a physics actor. rootName={1}, hostID={2}",
530  LogHeader, rootPart.Name, hostID);
531  }
532  }
533  else
534  {
535  m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not exist. RequestingPartName={1}, hostID={2}",
536  LogHeader, requestingPart.Name, hostID);
537  }
538  }
539  else
540  {
541  m_log.WarnFormat("{0} GetRootAndChildPhysActors: Containing group missing or deleted. hostID={1}", LogHeader, hostID);
542  }
543  }
544  else
545  {
546  m_log.WarnFormat("{0} GetRootAndChildPhysActors: cannot find script object in scene. hostID={1}", LogHeader, hostID);
547  }
548 
549  return ret;
550  }
551 
552  // Find the root and child PhysActors based on the linkNum.
553  // Return 'true' if both are found and returned.
554  private bool GetRootAndChildPhysActors(UUID hostID, int linkNum, out PhysicsActor rootPhysActor, out PhysicsActor childPhysActor)
555  {
556  bool ret = false;
557  rootPhysActor = null;
558  childPhysActor = null;
559 
560  SceneObjectGroup containingGroup;
561  SceneObjectPart rootPart;
562 
563  if (GetRootPhysActor(hostID, out containingGroup, out rootPart, out rootPhysActor))
564  {
565  SceneObjectPart linkPart = containingGroup.GetLinkNumPart(linkNum);
566  if (linkPart != null)
567  {
568  childPhysActor = linkPart.PhysActor;
569  if (childPhysActor != null)
570  {
571  ret = true;
572  }
573  else
574  {
575  m_log.WarnFormat("{0} GetRootAndChildPhysActors: Link part has no physical actor. rootName={1}, hostID={2}, linknum={3}",
576  LogHeader, rootPart.Name, hostID, linkNum);
577  }
578  }
579  else
580  {
581  m_log.WarnFormat("{0} GetRootAndChildPhysActors: Could not find linknum part. rootName={1}, hostID={2}, linknum={3}",
582  LogHeader, rootPart.Name, hostID, linkNum);
583  }
584  }
585  else
586  {
587  m_log.WarnFormat("{0} GetRootAndChildPhysActors: Root part does not have a physics actor. rootName={1}, hostID={2}",
588  LogHeader, rootPart.Name, hostID);
589  }
590 
591  return ret;
592  }
593 
594  // Return an array of objects with the passed object as the first object of a new array
595  private object[] AddToBeginningOfArray(object firstOne, object secondOne, object[] prevArray)
596  {
597  object[] newArray = new object[2 + prevArray.Length];
598  newArray[0] = firstOne;
599  newArray[1] = secondOne;
600  prevArray.CopyTo(newArray, 2);
601  return newArray;
602  }
603 
604  // Extension() returns an object. Convert that object into the integer error we expect to return.
605  private int MakeIntError(object extensionRet)
606  {
607  int ret = -1;
608  if (extensionRet != null)
609  {
610  try
611  {
612  ret = (int)extensionRet;
613  }
614  catch
615  {
616  ret = -1;
617  }
618  }
619  return ret;
620  }
621  }
622 }
virtual object Extension(string pFunct, params object[] pParams)
int physChangeLinkParams(UUID hostID, UUID scriptID, int linkNum, object[] parms)
int physSetLinksetType(UUID hostID, UUID scriptID, int linksetType)
A scene object group is conceptually an object in the scene. The object is constituted of SceneObject...
int physGetLinkType(UUID hostID, UUID scriptID, int linkNum)
void RegionLoaded(Scene scene)
This will be called once for every scene loaded. In a shared module this will be multiple times in on...
void RemoveRegion(Scene scene)
This is called whenever a Scene is removed. For shared modules, this can happen several times...
int physAxisLock(UUID hostID, UUID scriptID, object[] parms)
int physGetLinksetType(UUID hostID, UUID scriptID)
Interface for communication between OpenSim modules and in-world scripts
void AddRegion(Scene scene)
This is called whenever a Scene is added. For shared modules, this can happen several times...
void Initialise(IConfigSource config)
This is called to initialize the region module. For shared modules, this is called exactly once...
int physChangeLinkType(UUID hostID, UUID scriptID, int linkNum, int typeCode)
int physChangeLinkFixed(UUID hostID, UUID scriptID, int linkNum)
string physGetEngineType(UUID hostID, UUID scriptID)
void Close()
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore...