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IScriptModuleComms.cs
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27 
28 using System;
29 using System.Reflection;
30 using System.Collections.Generic;
31 using OpenMetaverse;
32 
33 namespace OpenSim.Region.Framework.Interfaces
34 {
35  public delegate void ScriptCommand(UUID script, string id, string module, string command, string k);
36 
43  public interface IScriptModuleComms
44  {
49 
55  void RegisterScriptInvocation(object target, string method);
56 
62  void RegisterScriptInvocation(object target, MethodInfo method);
63 
69  void RegisterScriptInvocation(object target, string[] methods);
70 
76  void RegisterScriptInvocation(Type target, string[] methods);
77 
84  void RegisterScriptInvocations(IRegionModuleBase target);
85 
90  Delegate[] GetScriptInvocationList();
91 
92  Delegate LookupScriptInvocation(string fname);
93  string LookupModInvocation(string fname);
94  Type[] LookupTypeSignature(string fname);
95  Type LookupReturnType(string fname);
96 
97  object InvokeOperation(UUID hostId, UUID scriptId, string fname, params object[] parms);
98 
106  void DispatchReply(UUID scriptId, int code, string text, string key);
107 
120  void RegisterConstant(string cname, object value);
121 
127  void RegisterConstants(IRegionModuleBase target);
128 
134  object LookupModConstant(string cname);
135  Dictionary<string, object> GetConstants();
136 
137  // For use ONLY by the script API
138  void RaiseEvent(UUID script, string id, string module, string command, string key);
139  }
140 
141  [AttributeUsage(AttributeTargets.Method)]
142  public class ScriptInvocationAttribute : Attribute
143  { }
144 
145  [AttributeUsage(AttributeTargets.Field)]
146  public class ScriptConstantAttribute : Attribute
147  { }
148 }
delegate void ScriptCommand(UUID script, string id, string module, string command, string k)
OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString key
Definition: ICM_Api.cs:31
Interface for communication between OpenSim modules and in-world scripts
ScriptCommand OnScriptCommand
Modules can subscribe to this event to receive command invocations from in-world scripts ...