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DynamicFloaterModule.cs
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27 
28 using System;
29 using System.IO;
30 using System.Reflection;
31 using System.Text;
32 using System.Collections.Generic;
33 using OpenMetaverse;
34 using OpenMetaverse.StructuredData;
35 using OpenSim;
36 using OpenSim.Region;
37 using OpenSim.Region.Framework;
38 using OpenSim.Region.Framework.Scenes;
39 using OpenSim.Region.Framework.Interfaces;
40 using OpenSim.Framework;
41 using OpenSim.Framework.Servers;
42 using OpenSim.Framework.Servers.HttpServer;
43 using Nini.Config;
44 using log4net;
45 using Mono.Addins;
48 
49 namespace OpenSim.Region.OptionalModules.ViewerSupport
50 {
51  [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DynamicFloater")]
53  {
54  private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 
56  private Scene m_scene;
57 
58  private Dictionary<UUID, Dictionary<int, FloaterData>> m_floaters = new Dictionary<UUID, Dictionary<int, FloaterData>>();
59 
60  public string Name
61  {
62  get { return "DynamicFloaterModule"; }
63  }
64 
65  public Type ReplaceableInterface
66  {
67  get { return null; }
68  }
69 
70  public void Initialise(IConfigSource config)
71  {
72  }
73 
74  public void Close()
75  {
76  }
77 
78  public void AddRegion(Scene scene)
79  {
80  m_scene = scene;
81  scene.EventManager.OnNewClient += OnNewClient;
82  scene.EventManager.OnClientClosed += OnClientClosed;
83  m_scene.RegisterModuleInterface<IDynamicFloaterModule>(this);
84  }
85 
86  public void RegionLoaded(Scene scene)
87  {
88  }
89 
90  public void RemoveRegion(Scene scene)
91  {
92  }
93 
94  private void OnNewClient(IClientAPI client)
95  {
96  client.OnChatFromClient += OnChatFromClient;
97  }
98 
99  private void OnClientClosed(UUID agentID, Scene scene)
100  {
101  m_floaters.Remove(agentID);
102  }
103 
104  private void SendToClient(ScenePresence sp, string msg)
105  {
106  sp.ControllingClient.SendChatMessage(msg,
107  (byte)ChatTypeEnum.Owner,
108  sp.AbsolutePosition,
109  "Server",
110  UUID.Zero,
111  UUID.Zero,
112  (byte)ChatSourceType.Object,
113  (byte)ChatAudibleLevel.Fully);
114  }
115 
116  public void DoUserFloater(UUID agentID, FloaterData dialogData, string configuration)
117  {
118  ScenePresence sp = m_scene.GetScenePresence(agentID);
119  if (sp == null || sp.IsChildAgent)
120  return;
121 
122  if (!m_floaters.ContainsKey(agentID))
123  m_floaters[agentID] = new Dictionary<int, FloaterData>();
124 
125  if (m_floaters[agentID].ContainsKey(dialogData.Channel))
126  return;
127 
128  m_floaters[agentID].Add(dialogData.Channel, dialogData);
129 
130  string xml;
131  if (dialogData.XmlText != null && dialogData.XmlText != String.Empty)
132  {
133  xml = dialogData.XmlText;
134  }
135  else
136  {
137  using (FileStream fs = File.Open(dialogData.XmlName + ".xml", FileMode.Open))
138  {
139  using (StreamReader sr = new StreamReader(fs))
140  xml = sr.ReadToEnd().Replace("\n", "");
141  }
142  }
143 
144  List<string> xparts = new List<string>();
145 
146  while (xml.Length > 0)
147  {
148  string x = xml;
149  if (x.Length > 600)
150  {
151  x = x.Substring(0, 600);
152  xml = xml.Substring(600);
153  }
154  else
155  {
156  xml = String.Empty;
157  }
158 
159  xparts.Add(x);
160  }
161 
162  for (int i = 0 ; i < xparts.Count ; i++)
163  SendToClient(sp, String.Format("># floater {2} create {0}/{1} " + xparts[i], i + 1, xparts.Count, dialogData.FloaterName));
164 
165  SendToClient(sp, String.Format("># floater {0} {{notify:1}} {{channel: {1}}} {{node:cancel {{notify:1}}}} {{node:ok {{notify:1}}}} {2}", dialogData.FloaterName, (uint)dialogData.Channel, configuration));
166  }
167 
168  private void OnChatFromClient(object sender, OSChatMessage msg)
169  {
170  if (msg.Sender == null)
171  return;
172 
173  //m_log.DebugFormat("chan {0} msg {1}", msg.Channel, msg.Message);
174 
175  IClientAPI client = msg.Sender;
176 
177  if (!m_floaters.ContainsKey(client.AgentId))
178  return;
179 
180  string[] parts = msg.Message.Split(new char[] {':'});
181  if (parts.Length == 0)
182  return;
183 
184  ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
185  if (sp == null || sp.IsChildAgent)
186  return;
187 
188  Dictionary<int, FloaterData> d = m_floaters[client.AgentId];
189 
190  // Work around a viewer bug - VALUE from any
191  // dialog can appear on this channel and needs to
192  // be dispatched to ALL open dialogs for the user
193  if (msg.Channel == 427169570)
194  {
195  if (parts[0] == "VALUE")
196  {
197  foreach (FloaterData dd in d.Values)
198  {
199  if(dd.Handler(client, dd, parts))
200  {
201  m_floaters[client.AgentId].Remove(dd.Channel);
202  SendToClient(sp, String.Format("># floater {0} destroy", dd.FloaterName));
203  break;
204  }
205  }
206  }
207  return;
208  }
209 
210  if (!d.ContainsKey(msg.Channel))
211  return;
212 
213  FloaterData data = d[msg.Channel];
214 
215  if (parts[0] == "NOTIFY")
216  {
217  if (parts[1] == "cancel" || parts[1] == data.FloaterName)
218  {
219  m_floaters[client.AgentId].Remove(data.Channel);
220  SendToClient(sp, String.Format("># floater {0} destroy", data.FloaterName));
221  }
222  }
223 
224  if (data.Handler != null && data.Handler(client, data, parts))
225  {
226  m_floaters[client.AgentId].Remove(data.Channel);
227  SendToClient(sp, String.Format("># floater {0} destroy", data.FloaterName));
228  }
229  }
230 
231  public void FloaterControl(ScenePresence sp, FloaterData d, string msg)
232  {
233  string sendData = String.Format("># floater {0} {1}", d.FloaterName, msg);
234  SendToClient(sp, sendData);
235 
236  }
237  }
238 }
void AddRegion(Scene scene)
This is called whenever a Scene is added. For shared modules, this can happen several times...
void Close()
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore...
IClientAPI Sender
The client responsible for sending the message, or null.
OpenMetaverse.StructuredData.OSDMap OSDMap
OpenSim.Framework.Capabilities.Caps Caps
OpenMetaverse.StructuredData.OSDMap OSDMap
void DoUserFloater(UUID agentID, FloaterData dialogData, string configuration)
OpenSim.Framework.Capabilities.Caps Caps
override Vector3 AbsolutePosition
Position of this avatar relative to the region the avatar is in
ChatFromViewer Arguments
void RegionLoaded(Scene scene)
This will be called once for every scene loaded. In a shared module this will be multiple times in on...
void RemoveRegion(Scene scene)
This is called whenever a Scene is removed. For shared modules, this can happen several times...
Interactive OpenSim region server
Definition: OpenSim.cs:55
void FloaterControl(ScenePresence sp, FloaterData d, string msg)
int Channel
Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
void Initialise(IConfigSource config)
This is called to initialize the region module. For shared modules, this is called exactly once...