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BulletSimTestsUtil.cs
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27 
28 using System;
29 using System.IO;
30 using System.Collections.Generic;
31 using System.Text;
32 
33 using Nini.Config;
34 
35 using OpenSim.Framework;
36 using OpenSim.Region.PhysicsModules.SharedBase;
37 using OpenSim.Region.PhysicsModule.Meshing;
38 using OpenSim.Region.Framework.Interfaces;
39 
40 using OpenMetaverse;
41 
42 namespace OpenSim.Region.PhysicsModule.BulletS.Tests
43 {
44 // Utility functions for building up and tearing down the sample physics environments
45 public static class BulletSimTestsUtil
46 {
47  // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA"
48  // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults)
49  // May be 'null' if there are no overrides.
50  public static BSScene CreateBasicPhysicsEngine(Dictionary<string,string> paramOverrides)
51  {
52  IConfigSource openSimINI = new IniConfigSource();
53  IConfig startupConfig = openSimINI.AddConfig("Startup");
54  startupConfig.Set("physics", "BulletSim");
55  startupConfig.Set("meshing", "Meshmerizer");
56  startupConfig.Set("cacheSculptMaps", "false"); // meshmerizer shouldn't save maps
57 
58  IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim");
59  // If the caller cares, specify the bullet engine otherwise it will default to "BulletUnmanaged".
60  // bulletSimConfig.Set("BulletEngine", "BulletUnmanaged");
61  // bulletSimConfig.Set("BulletEngine", "BulletXNA");
62  bulletSimConfig.Set("MeshSculptedPrim", "false");
63  bulletSimConfig.Set("ForceSimplePrimMeshing", "true");
64  if (paramOverrides != null)
65  {
66  foreach (KeyValuePair<string, string> kvp in paramOverrides)
67  {
68  bulletSimConfig.Set(kvp.Key, kvp.Value);
69  }
70  }
71 
72  // If a special directory exists, put detailed logging therein.
73  // This allows local testing/debugging without having to worry that the build engine will output logs.
74  if (Directory.Exists("physlogs"))
75  {
76  bulletSimConfig.Set("PhysicsLoggingDir","./physlogs");
77  bulletSimConfig.Set("PhysicsLoggingEnabled","True");
78  bulletSimConfig.Set("PhysicsLoggingDoFlush","True");
79  bulletSimConfig.Set("VehicleLoggingEnabled","True");
80  }
81 
82  Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight);
83 
84  RegionInfo info = new RegionInfo();
85  info.RegionName = "BSTestRegion";
86  info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize;
88 
91  mod.Initialise(openSimINI);
92  mod.AddRegion(scene);
93  mod.RegionLoaded(scene);
94 
95  BSScene pScene = new BSScene();
96  mod = (pScene as INonSharedRegionModule);
97  mod.Initialise(openSimINI);
98  mod.AddRegion(scene);
99  mod.RegionLoaded(scene);
100 
101  // Since the asset requestor is not initialized, any mesh or sculptie will be a cube.
102  // In the future, add a fake asset fetcher to get meshes and sculpts.
103  // bsScene.RequestAssetMethod = ???;
104 
105  return pScene;
106  }
107 
108 }
109 }
OpenSim.Framework.RegionInfo RegionInfo