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Constants.cs
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27 using System;
28 
29 namespace OpenSim.Framework
30 {
31  public class Constants
32  {
33  // 'RegionSize' is the legacy region size.
34  // DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionInfo.RegionSize[XYZ] as a region might not
35  // be the legacy region size.
36  public const uint RegionSize = 256;
37  public const uint RegionHeight = 4096;
38  // This could be a parameters but, really, a region of greater than this is pretty unmanageable
39  public const uint MaximumRegionSize = 8192;
40 
41  // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
42  public const int MinRegionSize = 16;
43  public const int TerrainPatchSize = 16;
44 
45  public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
46 
47  public enum EstateAccessCodex : uint
48  {
49  AccessOptions = 1,
50  AllowedGroups = 2,
51  EstateBans = 4,
52  EstateManagers = 8
53  }
54 
55  [Flags]public enum TeleportFlags : uint
56  {
58  Default = 0,
60  SetHomeToTarget = 1 << 0,
62  SetLastToTarget = 1 << 1,
64  ViaLure = 1 << 2,
66  ViaLandmark = 1 << 3,
68  ViaLocation = 1 << 4,
70  ViaHome = 1 << 5,
72  ViaTelehub = 1 << 6,
74  ViaLogin = 1 << 7,
76  ViaGodlikeLure = 1 << 8,
78  Godlike = 1 << 9,
80  NineOneOne = 1 << 10,
82  DisableCancel = 1 << 11,
84  ViaRegionID = 1 << 12,
86  IsFlying = 1 << 13,
88  ResetHome = 1 << 14,
90  ForceRedirect = 1 << 15,
92  FinishedViaLure = 1 << 26,
94  FinishedViaNewSim = 1 << 28,
96  FinishedViaSameSim = 1 << 29,
98  ViaHGLogin = 1 << 30
99  }
100 
101  }
102 }