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BinBVHAnimation.cs File Reference

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Classes

class  OpenSim.Region.Framework.Scenes.Animation.BinBVHAnimation
 Written to decode and encode a binary animation asset. The SecondLife Client reads in a BVH file and converts it to the format described here. This isn't More...
 
struct  OpenSim.Region.Framework.Scenes.Animation.binBVHJoint
 A Joint and it's associated meta data and keyframes More...
 
struct  OpenSim.Region.Framework.Scenes.Animation.binBVHJointKey
 A Joint Keyframe. This is either a position or a rotation. More...
 
class  OpenSim.Region.Framework.Scenes.Animation.BinBVHUtil
 

Namespaces

package  OpenSim.Region.Framework.Scenes.Animation
 

Enumerations

enum  OpenSim.Region.Framework.Scenes.Animation.HandPose : uint {
  OpenSim.Region.Framework.Scenes.Animation.HandPose.Spread = 0, OpenSim.Region.Framework.Scenes.Animation.HandPose.Relaxed = 1, OpenSim.Region.Framework.Scenes.Animation.HandPose.Point_Both = 2, OpenSim.Region.Framework.Scenes.Animation.HandPose.Fist = 3,
  OpenSim.Region.Framework.Scenes.Animation.HandPose.Relaxed_Left = 4, OpenSim.Region.Framework.Scenes.Animation.HandPose.Point_Left = 5, OpenSim.Region.Framework.Scenes.Animation.HandPose.Fist_Left = 6, OpenSim.Region.Framework.Scenes.Animation.HandPose.Relaxed_Right = 7,
  OpenSim.Region.Framework.Scenes.Animation.HandPose.Point_Right = 8, OpenSim.Region.Framework.Scenes.Animation.HandPose.Fist_Right = 9, OpenSim.Region.Framework.Scenes.Animation.HandPose.Salute_Right = 10, OpenSim.Region.Framework.Scenes.Animation.HandPose.Typing = 11,
  OpenSim.Region.Framework.Scenes.Animation.HandPose.Peace_Right = 12
}
 Poses set in the animation metadata for the hands. More...