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enum | OpenSim.Region.Framework.Scenes.Animation.HandPose : uint {
OpenSim.Region.Framework.Scenes.Animation.HandPose.Spread = 0,
OpenSim.Region.Framework.Scenes.Animation.HandPose.Relaxed = 1,
OpenSim.Region.Framework.Scenes.Animation.HandPose.Point_Both = 2,
OpenSim.Region.Framework.Scenes.Animation.HandPose.Fist = 3,
OpenSim.Region.Framework.Scenes.Animation.HandPose.Relaxed_Left = 4,
OpenSim.Region.Framework.Scenes.Animation.HandPose.Point_Left = 5,
OpenSim.Region.Framework.Scenes.Animation.HandPose.Fist_Left = 6,
OpenSim.Region.Framework.Scenes.Animation.HandPose.Relaxed_Right = 7,
OpenSim.Region.Framework.Scenes.Animation.HandPose.Point_Right = 8,
OpenSim.Region.Framework.Scenes.Animation.HandPose.Fist_Right = 9,
OpenSim.Region.Framework.Scenes.Animation.HandPose.Salute_Right = 10,
OpenSim.Region.Framework.Scenes.Animation.HandPose.Typing = 11,
OpenSim.Region.Framework.Scenes.Animation.HandPose.Peace_Right = 12
} |
| Poses set in the animation metadata for the hands. More...
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