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Classes | Enumerations
Package OpenSim.Region.OptionalModules.Scripting.Minimodule.Object

Classes

interface  IObjectInventory
 This implements the methods neccesary to operate on the inventory of an object More...
 
interface  IObjectPhysics
 This implements an interface similar to that provided by physics engines to OpenSim internally. Eg, PhysicsActor. It is capable of setting and getting properties related to the current physics scene representation of this object. More...
 
interface  IObjectShape
 
interface  IObjectSound
 
class  SOPObjectInventory
 

Enumerations

enum  SculptType {
  SculptType.Default = 1, SculptType.Sphere = 1, SculptType.Torus = 2, SculptType.Plane = 3,
  SculptType.Cylinder = 4
}
 
enum  HoleShape { HoleShape.Default = 0x00, HoleShape.Circle = 0x10, HoleShape.Square = 0x20, HoleShape.Triangle = 0x30 }
 
enum  PrimType {
  PrimType.NotPrimitive = 255, PrimType.Box = 0, PrimType.Cylinder = 1, PrimType.Prism = 2,
  PrimType.Sphere = 3, PrimType.Torus = 4, PrimType.Tube = 5, PrimType.Ring = 6,
  PrimType.Sculpt = 7
}
 

Enumeration Type Documentation

Enumerator
Default 
Circle 
Square 
Triangle 

Definition at line 44 of file IObjectShape.cs.

Enumerator
NotPrimitive 
Box 
Cylinder 
Prism 
Sphere 
Torus 
Tube 
Ring 
Sculpt 

Definition at line 52 of file IObjectShape.cs.

Enumerator
Default 
Sphere 
Torus 
Plane 
Cylinder 

Definition at line 35 of file IObjectShape.cs.