OpenSim
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Classes | |
interface | IObjectInventory |
This implements the methods neccesary to operate on the inventory of an object More... | |
interface | IObjectPhysics |
This implements an interface similar to that provided by physics engines to OpenSim internally. Eg, PhysicsActor. It is capable of setting and getting properties related to the current physics scene representation of this object. More... | |
interface | IObjectShape |
interface | IObjectSound |
class | SOPObjectInventory |
Enumerations | |
enum | SculptType { SculptType.Default = 1, SculptType.Sphere = 1, SculptType.Torus = 2, SculptType.Plane = 3, SculptType.Cylinder = 4 } |
enum | HoleShape { HoleShape.Default = 0x00, HoleShape.Circle = 0x10, HoleShape.Square = 0x20, HoleShape.Triangle = 0x30 } |
enum | PrimType { PrimType.NotPrimitive = 255, PrimType.Box = 0, PrimType.Cylinder = 1, PrimType.Prism = 2, PrimType.Sphere = 3, PrimType.Torus = 4, PrimType.Tube = 5, PrimType.Ring = 6, PrimType.Sculpt = 7 } |
Enumerator | |
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Default | |
Circle | |
Square | |
Triangle |
Definition at line 44 of file IObjectShape.cs.
Enumerator | |
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NotPrimitive | |
Box | |
Cylinder | |
Prism | |
Sphere | |
Torus | |
Tube | |
Ring | |
Sculpt |
Definition at line 52 of file IObjectShape.cs.
Enumerator | |
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Default | |
Sphere | |
Torus | |
Plane | |
Cylinder |
Definition at line 35 of file IObjectShape.cs.