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OpenSim.Region.Framework.Interfaces.IEstateModule Interface Reference
Inheritance diagram for OpenSim.Region.Framework.Interfaces.IEstateModule:
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Public Member Functions

uint GetRegionFlags ()
 
bool IsManager (UUID avatarID)
 
string SetEstateOwner (int estateID, UserAccount account)
 
string SetEstateName (int estateID, string newName)
 
string SetRegionEstate (RegionInfo regionInfo, int estateID)
 
string CreateEstate (string estateName, UUID ownerID)
 
void sendRegionHandshakeToAll ()
 Tell all clients about the current state of the region (terrain textures, water height, etc.). More...
 
void TriggerEstateInfoChange ()
 
void TriggerRegionInfoChange ()
 Fires the OnRegionInfoChange event. More...
 
void setEstateTerrainBaseTexture (int level, UUID texture)
 
void setEstateTerrainTextureHeights (int corner, float lowValue, float highValue)
 
bool IsTerrainXfer (ulong xferID)
 Returns whether the transfer ID is being used for a terrain transfer. More...
 

Events

ChangeDelegate OnRegionInfoChange
 
ChangeDelegate OnEstateInfoChange
 
MessageDelegate OnEstateMessage
 

Detailed Description

Definition at line 37 of file IEstateModule.cs.

Member Function Documentation

string OpenSim.Region.Framework.Interfaces.IEstateModule.CreateEstate ( string  estateName,
UUID  ownerID 
)
uint OpenSim.Region.Framework.Interfaces.IEstateModule.GetRegionFlags ( )
bool OpenSim.Region.Framework.Interfaces.IEstateModule.IsManager ( UUID  avatarID)
bool OpenSim.Region.Framework.Interfaces.IEstateModule.IsTerrainXfer ( ulong  xferID)

Returns whether the transfer ID is being used for a terrain transfer.

Implemented in OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.

Here is the caller graph for this function:

void OpenSim.Region.Framework.Interfaces.IEstateModule.sendRegionHandshakeToAll ( )

Tell all clients about the current state of the region (terrain textures, water height, etc.).

Implemented in OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.

string OpenSim.Region.Framework.Interfaces.IEstateModule.SetEstateName ( int  estateID,
string  newName 
)
string OpenSim.Region.Framework.Interfaces.IEstateModule.SetEstateOwner ( int  estateID,
UserAccount  account 
)
void OpenSim.Region.Framework.Interfaces.IEstateModule.setEstateTerrainBaseTexture ( int  level,
UUID  texture 
)
void OpenSim.Region.Framework.Interfaces.IEstateModule.setEstateTerrainTextureHeights ( int  corner,
float  lowValue,
float  highValue 
)
string OpenSim.Region.Framework.Interfaces.IEstateModule.SetRegionEstate ( RegionInfo  regionInfo,
int  estateID 
)
void OpenSim.Region.Framework.Interfaces.IEstateModule.TriggerEstateInfoChange ( )
void OpenSim.Region.Framework.Interfaces.IEstateModule.TriggerRegionInfoChange ( )

Fires the OnRegionInfoChange event.

Implemented in OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.

Event Documentation

ChangeDelegate OpenSim.Region.Framework.Interfaces.IEstateModule.OnEstateInfoChange

Definition at line 40 of file IEstateModule.cs.

MessageDelegate OpenSim.Region.Framework.Interfaces.IEstateModule.OnEstateMessage

Definition at line 41 of file IEstateModule.cs.

ChangeDelegate OpenSim.Region.Framework.Interfaces.IEstateModule.OnRegionInfoChange

Definition at line 39 of file IEstateModule.cs.


The documentation for this interface was generated from the following file: