OpenSim
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Public Member Functions | |
uint | GetRegionFlags () |
bool | IsManager (UUID avatarID) |
string | SetEstateOwner (int estateID, UserAccount account) |
string | SetEstateName (int estateID, string newName) |
string | SetRegionEstate (RegionInfo regionInfo, int estateID) |
string | CreateEstate (string estateName, UUID ownerID) |
void | sendRegionHandshakeToAll () |
Tell all clients about the current state of the region (terrain textures, water height, etc.). More... | |
void | TriggerEstateInfoChange () |
void | TriggerRegionInfoChange () |
Fires the OnRegionInfoChange event. More... | |
void | setEstateTerrainBaseTexture (int level, UUID texture) |
void | setEstateTerrainTextureHeights (int corner, float lowValue, float highValue) |
bool | IsTerrainXfer (ulong xferID) |
Returns whether the transfer ID is being used for a terrain transfer. More... | |
Events | |
ChangeDelegate | OnRegionInfoChange |
ChangeDelegate | OnEstateInfoChange |
MessageDelegate | OnEstateMessage |
Definition at line 37 of file IEstateModule.cs.
string OpenSim.Region.Framework.Interfaces.IEstateModule.CreateEstate | ( | string | estateName, |
UUID | ownerID | ||
) |
Implemented in OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.
uint OpenSim.Region.Framework.Interfaces.IEstateModule.GetRegionFlags | ( | ) |
Implemented in OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.
bool OpenSim.Region.Framework.Interfaces.IEstateModule.IsManager | ( | UUID | avatarID | ) |
Implemented in OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.
bool OpenSim.Region.Framework.Interfaces.IEstateModule.IsTerrainXfer | ( | ulong | xferID | ) |
Returns whether the transfer ID is being used for a terrain transfer.
Implemented in OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.
void OpenSim.Region.Framework.Interfaces.IEstateModule.sendRegionHandshakeToAll | ( | ) |
Tell all clients about the current state of the region (terrain textures, water height, etc.).
Implemented in OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.
string OpenSim.Region.Framework.Interfaces.IEstateModule.SetEstateName | ( | int | estateID, |
string | newName | ||
) |
Implemented in OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.
string OpenSim.Region.Framework.Interfaces.IEstateModule.SetEstateOwner | ( | int | estateID, |
UserAccount | account | ||
) |
Implemented in OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.
void OpenSim.Region.Framework.Interfaces.IEstateModule.setEstateTerrainBaseTexture | ( | int | level, |
UUID | texture | ||
) |
Implemented in OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.
void OpenSim.Region.Framework.Interfaces.IEstateModule.setEstateTerrainTextureHeights | ( | int | corner, |
float | lowValue, | ||
float | highValue | ||
) |
Implemented in OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.
string OpenSim.Region.Framework.Interfaces.IEstateModule.SetRegionEstate | ( | RegionInfo | regionInfo, |
int | estateID | ||
) |
Implemented in OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.
void OpenSim.Region.Framework.Interfaces.IEstateModule.TriggerEstateInfoChange | ( | ) |
Implemented in OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.
void OpenSim.Region.Framework.Interfaces.IEstateModule.TriggerRegionInfoChange | ( | ) |
Fires the OnRegionInfoChange event.
Implemented in OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.
ChangeDelegate OpenSim.Region.Framework.Interfaces.IEstateModule.OnEstateInfoChange |
Definition at line 40 of file IEstateModule.cs.
MessageDelegate OpenSim.Region.Framework.Interfaces.IEstateModule.OnEstateMessage |
Definition at line 41 of file IEstateModule.cs.
ChangeDelegate OpenSim.Region.Framework.Interfaces.IEstateModule.OnRegionInfoChange |
Definition at line 39 of file IEstateModule.cs.