OpenSim
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Public Member Functions | |
void | Initialise (IConfigSource source) |
This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created. More... | |
void | AddRegion (Scene scene) |
This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called. More... | |
void | RemoveRegion (Scene scene) |
This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed. More... | |
void | RegionLoaded (Scene scene) |
This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module. More... | |
void | Close () |
This is the inverse to Initialise. After a Close(), this instance won't be usable anymore. More... | |
uint | GetRegionFlags () |
bool | IsManager (UUID avatarID) |
void | sendRegionHandshakeToAll () |
Tell all clients about the current state of the region (terrain textures, water height, etc.). More... | |
void | TriggerEstateInfoChange () |
void | TriggerRegionInfoChange () |
Fires the OnRegionInfoChange event. More... | |
void | setEstateTerrainBaseTexture (int level, UUID texture) |
void | setEstateTerrainTextureHeights (int corner, float lowValue, float highValue) |
bool | IsTerrainXfer (ulong xferID) |
Returns whether the transfer ID is being used for a terrain transfer. More... | |
string | SetEstateOwner (int estateID, UserAccount account) |
string | SetEstateName (int estateID, string newName) |
string | SetRegionEstate (RegionInfo regionInfo, int estateID) |
string | CreateEstate (string estateName, UUID ownerID) |
void | setEstateTerrainBaseTexture (IClientAPI remoteClient, int level, UUID texture) |
void | setEstateTerrainTextureHeights (IClientAPI client, int corner, float lowValue, float highValue) |
void | setRegionTerrainSettings (float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, bool UseEstateSun, bool UseFixedSun, float SunHour, bool UseGlobal, bool EstateFixedSun, float EstateSunHour) |
void | HandleOnEstateManageTelehub (IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1) |
void | sendRegionInfoPacketToAll () |
void | sendRegionHandshake (IClientAPI remoteClient) |
void | handleEstateChangeInfo (IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) |
void | changeWaterHeight (float height) |
uint | GetEstateFlags () |
void | TriggerEstateMessage (UUID fromID, string fromName, string message) |
Public Attributes | |
TelehubManager | m_Telehub |
Protected Member Functions | |
void | RaiseRegionInfoChange (object sender, ElapsedEventArgs e) |
Protected Attributes | |
EstateManagementCommands | m_commands |
Properties | |
Scene | Scene [get, set] |
IUserManagement | UserManager [get, set] |
bool | AllowRegionRestartFromClient [get, set] |
If false, region restart requests from the client are blocked even if they are otherwise legitimate. More... | |
string | Name [get] |
Type | ReplaceableInterface [get] |
Properties inherited from OpenSim.Region.Framework.Interfaces.IRegionModuleBase | |
string | Name [get] |
Type | ReplaceableInterface [get] |
If this returns non-null, it is the type of an interface that this module intends to register. This will cause the loader to defer loading of this module until all other modules have been loaded. If no other module has registered the interface by then, this module will be activated, else it will remain inactive, letting the other module take over. This should return non-null ONLY in modules that are intended to be easily replaceable, e.g. stub implementations that the developer expects to be replaced by third party provided modules. More... | |
Events | |
ChangeDelegate | OnRegionInfoChange |
ChangeDelegate | OnEstateInfoChange |
MessageDelegate | OnEstateMessage |
Events inherited from OpenSim.Region.Framework.Interfaces.IEstateModule | |
ChangeDelegate | OnRegionInfoChange |
ChangeDelegate | OnEstateInfoChange |
MessageDelegate | OnEstateMessage |
Definition at line 49 of file EstateManagementModule.cs.
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This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 89 of file EstateManagementModule.cs.
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Definition at line 1462 of file EstateManagementModule.cs.
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This is the inverse to Initialise. After a Close(), this instance won't be usable anymore.
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 117 of file EstateManagementModule.cs.
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Implements OpenSim.Region.Framework.Interfaces.IEstateModule.
Definition at line 371 of file EstateManagementModule.cs.
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Definition at line 1509 of file EstateManagementModule.cs.
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Implements OpenSim.Region.Framework.Interfaces.IEstateModule.
Definition at line 125 of file EstateManagementModule.cs.
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Definition at line 1396 of file EstateManagementModule.cs.
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Definition at line 989 of file EstateManagementModule.cs.
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This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created.
source | A IConfigSource |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 79 of file EstateManagementModule.cs.
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Implements OpenSim.Region.Framework.Interfaces.IEstateModule.
Definition at line 182 of file EstateManagementModule.cs.
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Returns whether the transfer ID is being used for a terrain transfer.
Implements OpenSim.Region.Framework.Interfaces.IEstateModule.
Definition at line 237 of file EstateManagementModule.cs.
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This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 108 of file EstateManagementModule.cs.
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inline |
This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed.
scene | A Scene |
Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 106 of file EstateManagementModule.cs.
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Definition at line 1356 of file EstateManagementModule.cs.
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Tell all clients about the current state of the region (terrain textures, water height, etc.).
Implements OpenSim.Region.Framework.Interfaces.IEstateModule.
Definition at line 194 of file EstateManagementModule.cs.
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Definition at line 1348 of file EstateManagementModule.cs.
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Implements OpenSim.Region.Framework.Interfaces.IEstateModule.
Definition at line 287 of file EstateManagementModule.cs.
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Implements OpenSim.Region.Framework.Interfaces.IEstateModule.
Definition at line 248 of file EstateManagementModule.cs.
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Implements OpenSim.Region.Framework.Interfaces.IEstateModule.
Definition at line 226 of file EstateManagementModule.cs.
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Definition at line 511 of file EstateManagementModule.cs.
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Implements OpenSim.Region.Framework.Interfaces.IEstateModule.
Definition at line 232 of file EstateManagementModule.cs.
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Definition at line 537 of file EstateManagementModule.cs.
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Implements OpenSim.Region.Framework.Interfaces.IEstateModule.
Definition at line 334 of file EstateManagementModule.cs.
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Definition at line 570 of file EstateManagementModule.cs.
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Implements OpenSim.Region.Framework.Interfaces.IEstateModule.
Definition at line 199 of file EstateManagementModule.cs.
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Definition at line 1550 of file EstateManagementModule.cs.
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Fires the OnRegionInfoChange event.
Implements OpenSim.Region.Framework.Interfaces.IEstateModule.
Definition at line 215 of file EstateManagementModule.cs.
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Definition at line 57 of file EstateManagementModule.cs.
TelehubManager OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.m_Telehub |
Definition at line 65 of file EstateManagementModule.cs.
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getset |
If false, region restart requests from the client are blocked even if they are otherwise legitimate.
Definition at line 62 of file EstateManagementModule.cs.
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get |
Definition at line 75 of file EstateManagementModule.cs.
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get |
Definition at line 77 of file EstateManagementModule.cs.
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getset |
Definition at line 54 of file EstateManagementModule.cs.
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getset |
Definition at line 55 of file EstateManagementModule.cs.
ChangeDelegate OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.OnEstateInfoChange |
Definition at line 68 of file EstateManagementModule.cs.
MessageDelegate OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.OnEstateMessage |
Definition at line 69 of file EstateManagementModule.cs.
ChangeDelegate OpenSim.Region.CoreModules.World.Estate.EstateManagementModule.OnRegionInfoChange |
Definition at line 67 of file EstateManagementModule.cs.