Definition at line 50 of file FSAssetService.cs.
OpenSim.Services.FSAssetService.FSAssetConnector.FSAssetConnector |
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IConfigSource |
config | ) |
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inline |
OpenSim.Services.FSAssetService.FSAssetConnector.FSAssetConnector |
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IConfigSource |
config, |
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string |
configName |
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) |
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inline |
virtual bool [] OpenSim.Services.FSAssetService.FSAssetConnector.AssetsExist |
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string[] |
ids | ) |
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inlinevirtual |
virtual bool OpenSim.Services.FSAssetService.FSAssetConnector.Delete |
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string |
id | ) |
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inlinevirtual |
virtual AssetBase OpenSim.Services.FSAssetService.FSAssetConnector.Get |
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string |
id | ) |
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inlinevirtual |
bool OpenSim.Services.FSAssetService.FSAssetConnector.Get |
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string |
id, |
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Object |
sender, |
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AssetRetrieved |
handler |
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) |
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inline |
Get an asset synchronously or asynchronously (depending on whether it is locally cached) and fire a callback with the fetched asset
- Parameters
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id | The asset id |
sender | Represents the requester. Passed back via the handler |
handler | The handler to call back once the asset has been retrieved. This will be called back with a null AssetBase if the asset could not be found for some reason (e.g. if it does not exist, if a remote asset service was not contactable, if it is not in the database, etc.). |
- Returns
- True if the id was parseable, false otherwise
Implements OpenSim.Services.Interfaces.IAssetService.
Definition at line 527 of file FSAssetService.cs.
AssetBase OpenSim.Services.FSAssetService.FSAssetConnector.GetCached |
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string |
id | ) |
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inline |
virtual byte [] OpenSim.Services.FSAssetService.FSAssetConnector.GetData |
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string |
id | ) |
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inlinevirtual |
byte [] OpenSim.Services.FSAssetService.FSAssetConnector.GetFsData |
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string |
hash | ) |
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inline |
virtual AssetMetadata OpenSim.Services.FSAssetService.FSAssetConnector.GetMetadata |
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string |
id | ) |
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inlinevirtual |
string OpenSim.Services.FSAssetService.FSAssetConnector.HashToFile |
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string |
hash | ) |
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inline |
string OpenSim.Services.FSAssetService.FSAssetConnector.HashToPath |
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string |
hash | ) |
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inline |
virtual string OpenSim.Services.FSAssetService.FSAssetConnector.Store |
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AssetBase |
asset | ) |
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inlinevirtual |
bool OpenSim.Services.FSAssetService.FSAssetConnector.UpdateContent |
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string |
id, |
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byte[] |
data |
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) |
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inline |
IAssetLoader OpenSim.Services.FSAssetService.FSAssetConnector.m_AssetLoader = null |
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protected |
IFSAssetDataPlugin OpenSim.Services.FSAssetService.FSAssetConnector.m_DataConnector = null |
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IAssetService OpenSim.Services.FSAssetService.FSAssetConnector.m_FallbackService |
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string OpenSim.Services.FSAssetService.FSAssetConnector.m_FSBase |
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int OpenSim.Services.FSAssetService.FSAssetConnector.m_missingAssets = 0 |
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int OpenSim.Services.FSAssetService.FSAssetConnector.m_missingAssetsFS = 0 |
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int OpenSim.Services.FSAssetService.FSAssetConnector.m_readCount = 0 |
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object OpenSim.Services.FSAssetService.FSAssetConnector.m_readLock = new object() |
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protected |
int OpenSim.Services.FSAssetService.FSAssetConnector.m_readTicks = 0 |
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string OpenSim.Services.FSAssetService.FSAssetConnector.m_SpoolDirectory |
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object OpenSim.Services.FSAssetService.FSAssetConnector.m_statsLock = new object() |
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Thread OpenSim.Services.FSAssetService.FSAssetConnector.m_StatsThread |
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protected |
bool OpenSim.Services.FSAssetService.FSAssetConnector.m_useOsgridFormat = false |
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protected |
Thread OpenSim.Services.FSAssetService.FSAssetConnector.m_WriterThread |
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protected |
The documentation for this class was generated from the following file: