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OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsScene Class Reference
Inheritance diagram for OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsScene:
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Collaboration diagram for OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsScene:
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Public Member Functions

override PhysicsActor AddAvatar (string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
 Add an avatar More...
 
override void RemoveAvatar (PhysicsActor actor)
 Remove an avatar. More...
 
override void RemovePrim (PhysicsActor prim)
 Remove a prim. More...
 
override void SetWaterLevel (float baseheight)
 
override PhysicsActor AddPrimShape (string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
 
override void AddPhysicsActorTaint (PhysicsActor prim)
 
override float Simulate (float timeStep)
 Perform a simulation of the current physics scene over the given timestep. More...
 
override void GetResults ()
 
override void SetTerrain (float[] heightMap)
 
override void DeleteTerrain ()
 
override void Dispose ()
 
override Dictionary< uint, float > GetTopColliders ()
 
- Public Member Functions inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
virtual void TriggerPhysicsBasedRestart ()
 
virtual PhysicsActor AddAvatar (uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
 Add an avatar More...
 
virtual PhysicsActor AddAvatar (uint localID, string avName, Vector3 position, Vector3 size, bool isFlying)
 
virtual PhysicsActor AddAvatar (uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
 
virtual PhysicsActor AddPrimShape (string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, uint localid, byte[] sdata)
 
virtual PhysicsActor AddPrimShape (string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
 
virtual PhysicsActor AddPrimShape (string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)
 
virtual PhysicsJoint RequestJointCreation (string objectNameInScene, PhysicsJointType jointType, Vector3 position, Quaternion rotation, string parms, List< string > bodyNames, string trackedBodyName, Quaternion localRotation)
 
virtual void RequestJointDeletion (string objectNameInScene)
 
virtual void RemoveAllJointsConnectedToActorThreadLocked (PhysicsActor actor)
 
virtual void DumpJointInfo ()
 
virtual Vector3 GetJointAnchor (PhysicsJoint joint)
 
virtual Vector3 GetJointAxis (PhysicsJoint joint)
 
virtual void ProcessPreSimulation ()
 
virtual Dictionary< string, float > GetStats ()
 Get statistics about this scene. More...
 
virtual bool SupportsRayCast ()
 True if the physics plugin supports raycasting against the physics scene More...
 
virtual bool SupportsCombining ()
 
virtual void Combine (PhysicsScene pScene, Vector3 offset, Vector3 extents)
 
virtual void CombineTerrain (float[] heightMap, Vector3 pOffset)
 
virtual void UnCombine (PhysicsScene pScene)
 
virtual void RaycastWorld (Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
 Queue a raycast against the physics scene. The provided callback method will be called when the raycast is complete More...
 
virtual void RaycastWorld (Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
 
virtual List< ContactResultRaycastWorld (Vector3 position, Vector3 direction, float length, int Count)
 
virtual object RaycastWorld (Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
 
virtual bool SupportsRaycastWorldFiltered ()
 
virtual List< ContactResultRaycastActor (PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
 
virtual List< ContactResultBoxProbe (Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
 
virtual List< ContactResultSphereProbe (Vector3 position, float radius, int Count, RayFilterFlags flags)
 
virtual List< ContactResultPlaneProbe (PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
 
virtual int SitAvatar (PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
 
virtual object Extension (string pFunct, params object[] pParams)
 

Properties

override bool IsThreaded [get]
 
- Properties inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
string PhysicsSceneName [get, set]
 A unique identifying string for this instance of the physics engine. Useful in debug messages to distinguish one OdeScene instance from another. Usually set to include the region name that the physics engine is acting for. More...
 
string EngineType [get, set]
 A string identifying the family of this physics engine. Most common values returned are "OpenDynamicsEngine" and "BulletSim" but others are possible. More...
 
static PhysicsScene Null [get]
 
RequestAssetDelegate RequestAssetMethod [get, set]
 
virtual float TimeDilation [get]
 
virtual bool SupportsNINJAJoints [get]
 
abstract bool IsThreaded [get]
 

Additional Inherited Members

- Protected Member Functions inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
void Initialise (RequestAssetDelegate m, float[] terrain, float waterHeight)
 
virtual void DoJointMoved (PhysicsJoint joint)
 
virtual void DoJointDeactivated (PhysicsJoint joint)
 
virtual void DoJointErrorMessage (PhysicsJoint joint, string message)
 
- Events inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene
physicsCrash OnPhysicsCrash
 
JointMoved OnJointMoved
 
JointDeactivated OnJointDeactivated
 
JointErrorMessage OnJointErrorMessage
 

Detailed Description

Definition at line 37 of file NullPhysicsScene.cs.

Member Function Documentation

override PhysicsActor OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsScene.AddAvatar ( string  avName,
Vector3  position,
Vector3  velocity,
Vector3  size,
bool  isFlying 
)
inlinevirtual

Add an avatar

Parameters
avName
position
velocity
size
isFlying
Returns

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 43 of file NullPhysicsScene.cs.

override void OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsScene.AddPhysicsActorTaint ( PhysicsActor  prim)
inlinevirtual
override PhysicsActor OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsScene.AddPrimShape ( string  primName,
PrimitiveBaseShape  pbs,
Vector3  position,
Vector3  size,
Quaternion  rotation,
bool  isPhysical,
uint  localid 
)
inlinevirtual
override void OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsScene.DeleteTerrain ( )
inlinevirtual
override void OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsScene.Dispose ( )
inlinevirtual
override void OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsScene.GetResults ( )
inlinevirtual
override Dictionary<uint,float> OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsScene.GetTopColliders ( )
inlinevirtual
override void OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsScene.RemoveAvatar ( PhysicsActor  actor)
inlinevirtual

Remove an avatar.

Parameters
actor

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 50 of file NullPhysicsScene.cs.

override void OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsScene.RemovePrim ( PhysicsActor  prim)
inlinevirtual

Remove a prim.

Parameters
prim

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 54 of file NullPhysicsScene.cs.

override void OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsScene.SetTerrain ( float[]  heightMap)
inlinevirtual
override void OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsScene.SetWaterLevel ( float  baseheight)
inlinevirtual
override float OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsScene.Simulate ( float  timeStep)
inlinevirtual

Perform a simulation of the current physics scene over the given timestep.

Parameters
timeStep
Returns
The number of frames simulated over that period.

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.

Definition at line 81 of file NullPhysicsScene.cs.

Property Documentation

override bool OpenSim.Region.PhysicsModules.SharedBase.NullPhysicsScene.IsThreaded
get

Definition at line 103 of file NullPhysicsScene.cs.


The documentation for this class was generated from the following file: