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override PhysicsActor | AddAvatar (string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) |
| Add an avatar More...
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override void | RemoveAvatar (PhysicsActor actor) |
| Remove an avatar. More...
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override void | RemovePrim (PhysicsActor prim) |
| Remove a prim. More...
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override void | SetWaterLevel (float baseheight) |
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override PhysicsActor | AddPrimShape (string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
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override void | AddPhysicsActorTaint (PhysicsActor prim) |
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override float | Simulate (float timeStep) |
| Perform a simulation of the current physics scene over the given timestep. More...
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override void | GetResults () |
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override void | SetTerrain (float[] heightMap) |
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override void | DeleteTerrain () |
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override void | Dispose () |
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override Dictionary< uint, float > | GetTopColliders () |
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virtual void | TriggerPhysicsBasedRestart () |
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virtual PhysicsActor | AddAvatar (uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) |
| Add an avatar More...
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virtual PhysicsActor | AddAvatar (uint localID, string avName, Vector3 position, Vector3 size, bool isFlying) |
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virtual PhysicsActor | AddAvatar (uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying) |
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virtual PhysicsActor | AddPrimShape (string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, uint localid, byte[] sdata) |
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virtual PhysicsActor | AddPrimShape (string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) |
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virtual PhysicsActor | AddPrimShape (string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) |
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virtual PhysicsJoint | RequestJointCreation (string objectNameInScene, PhysicsJointType jointType, Vector3 position, Quaternion rotation, string parms, List< string > bodyNames, string trackedBodyName, Quaternion localRotation) |
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virtual void | RequestJointDeletion (string objectNameInScene) |
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virtual void | RemoveAllJointsConnectedToActorThreadLocked (PhysicsActor actor) |
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virtual void | DumpJointInfo () |
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virtual Vector3 | GetJointAnchor (PhysicsJoint joint) |
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virtual Vector3 | GetJointAxis (PhysicsJoint joint) |
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virtual void | ProcessPreSimulation () |
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virtual Dictionary< string, float > | GetStats () |
| Get statistics about this scene. More...
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virtual bool | SupportsRayCast () |
| True if the physics plugin supports raycasting against the physics scene More...
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virtual bool | SupportsCombining () |
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virtual void | Combine (PhysicsScene pScene, Vector3 offset, Vector3 extents) |
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virtual void | CombineTerrain (float[] heightMap, Vector3 pOffset) |
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virtual void | UnCombine (PhysicsScene pScene) |
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virtual void | RaycastWorld (Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) |
| Queue a raycast against the physics scene. The provided callback method will be called when the raycast is complete More...
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virtual void | RaycastWorld (Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) |
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virtual List< ContactResult > | RaycastWorld (Vector3 position, Vector3 direction, float length, int Count) |
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virtual object | RaycastWorld (Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) |
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virtual bool | SupportsRaycastWorldFiltered () |
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virtual List< ContactResult > | RaycastActor (PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags) |
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virtual List< ContactResult > | BoxProbe (Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags) |
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virtual List< ContactResult > | SphereProbe (Vector3 position, float radius, int Count, RayFilterFlags flags) |
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virtual List< ContactResult > | PlaneProbe (PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags) |
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virtual int | SitAvatar (PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse) |
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virtual object | Extension (string pFunct, params object[] pParams) |
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Definition at line 37 of file NullPhysicsScene.cs.