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NullPhysicsScene.cs
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27 
28 using System.Collections.Generic;
29 using System.Reflection;
30 using log4net;
31 using Nini.Config;
32 using OpenSim.Framework;
33 using OpenMetaverse;
34 
35 namespace OpenSim.Region.PhysicsModules.SharedBase
36 {
38  {
39  private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40 
41  private static int m_workIndicator;
42 
43  public override PhysicsActor AddAvatar(
44  string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
45  {
46  m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position);
47  return PhysicsActor.Null;
48  }
49 
50  public override void RemoveAvatar(PhysicsActor actor)
51  {
52  }
53 
54  public override void RemovePrim(PhysicsActor prim)
55  {
56  }
57  public override void SetWaterLevel(float baseheight)
58  {
59 
60  }
61 
62 /*
63  public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation)
64  {
65  m_log.InfoFormat("NullPhysicsScene : AddPrim({0},{1})", position, size);
66  return PhysicsActor.Null;
67  }
68 */
69 
70  public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
71  Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
72  {
73  m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size);
74  return PhysicsActor.Null;
75  }
76 
77  public override void AddPhysicsActorTaint(PhysicsActor prim)
78  {
79  }
80 
81  public override float Simulate(float timeStep)
82  {
83  m_workIndicator = (m_workIndicator + 1) % 10;
84 
85  return 0f;
86  }
87 
88  public override void GetResults()
89  {
90  m_log.Info("[PHYSICS]: NullPhysicsScene : GetResults()");
91  }
92 
93  public override void SetTerrain(float[] heightMap)
94  {
95  m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
96  }
97 
98  public override void DeleteTerrain()
99  {
100  }
101 
102  public override bool IsThreaded
103  {
104  get { return false; }
105  }
106 
107  public override void Dispose()
108  {
109  }
110 
111  public override Dictionary<uint,float> GetTopColliders()
112  {
113  Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
114  return returncolliders;
115  }
116  }
117 }
override void RemovePrim(PhysicsActor prim)
Remove a prim.
override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
override Dictionary< uint, float > GetTopColliders()
OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion rotation
Definition: ICM_Api.cs:32
override void RemoveAvatar(PhysicsActor actor)
Remove an avatar.
override float Simulate(float timeStep)
Perform a simulation of the current physics scene over the given timestep.
override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
Add an avatar