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static BSShape | GetReference (BSScene physicsScene, bool forceRebuild, BSPhysObject prim) |
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static bool | TryGetMeshByPtr (BulletShape pShape, out BSShapeMesh outMesh) |
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static BulletShape | CreatePhysicalMeshShape (BSScene physicsScene, BSPhysObject prim, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OMV.Vector3 size, float lod, CreateShapeCall makeShape) |
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static System.UInt64 | ComputeShapeKey (OMV.Vector3 size, PrimitiveBaseShape pbs, out float retLod) |
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static BulletShape | VerifyMeshCreated (BSScene physicsScene, BulletShape newShape, BSPhysObject prim) |
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static String | UsefulPrimInfo (BSScene pScene, BSPhysObject prim) |
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Definition at line 441 of file BSShapes.cs.
OpenSim.Region.PhysicsModule.BulletS.BSShapeMesh.BSShapeMesh |
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BulletShape |
pShape | ) |
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inline |
delegate BulletShape OpenSim.Region.PhysicsModule.BulletS.BSShapeMesh.CreateShapeCall |
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BulletWorld |
world, |
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int |
indicesCount, |
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int[] |
indices, |
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int |
verticesCount, |
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float[] |
vertices |
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) |
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override void OpenSim.Region.PhysicsModule.BulletS.BSShapeMesh.Dereference |
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BSScene |
physicsScene | ) |
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inlinevirtual |
static BSShape OpenSim.Region.PhysicsModule.BulletS.BSShapeMesh.GetReference |
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BSScene |
physicsScene, |
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bool |
forceRebuild, |
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BSPhysObject |
prim |
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) |
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inlinestatic |
static bool OpenSim.Region.PhysicsModule.BulletS.BSShapeMesh.TryGetMeshByPtr |
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BulletShape |
pShape, |
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out BSShapeMesh |
outMesh |
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) |
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inlinestatic |
Dictionary<System.UInt64, BSShapeMesh> OpenSim.Region.PhysicsModule.BulletS.BSShapeMesh.Meshes = new Dictionary<System.UInt64, BSShapeMesh>() |
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static |
The documentation for this class was generated from the following file: