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override int | PhysicsActorType [get, set] |
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override Vector3 | RotationalVelocity [get, set] |
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override bool | SetAlwaysRun [get, set] |
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override uint | LocalID [set] |
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override bool | Grabbed [set] |
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override bool | Selected [set] |
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override float | Buoyancy [get, set] |
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override bool | FloatOnWater [set] |
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override bool | IsPhysical [get, set] |
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override bool | ThrottleUpdates [get, set] |
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override bool | Flying [get, set] |
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override bool | IsColliding [get, set] |
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override bool | CollidingGround [get, set] |
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override bool | CollidingObj [get, set] |
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override bool | Stopped [get] |
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override Vector3 | Position [get, set] |
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override Vector3 | Size [get, set] |
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override PrimitiveBaseShape | Shape [set] |
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override float | Mass [get] |
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override Vector3 | Force [get, set] |
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override int | VehicleType [get, set] |
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override Vector3 | CenterOfMass [get] |
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override Vector3 | GeometricCenter [get] |
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override Vector3 | Velocity [get, set] |
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override Vector3 | Torque [get, set] |
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override float | CollisionScore [get, set] |
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override Quaternion | Orientation [get, set] |
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override Vector3 | Acceleration [get, set] |
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override bool | Kinematic [get, set] |
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override Vector3 | PIDTarget [set] |
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override bool | PIDActive [get, set] |
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override float | PIDTau [set] |
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override float | PIDHoverHeight [set] |
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override bool | PIDHoverActive [get, set] |
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override PIDHoverType | PIDHoverType [set] |
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override float | PIDHoverTau [set] |
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override Quaternion | APIDTarget [set] |
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override bool | APIDActive [set] |
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override float | APIDStrength [set] |
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override float | APIDDamping [set] |
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static PhysicsActor | Null [get] |
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virtual bool | Building [get, set] |
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abstract bool | Stopped [get] |
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abstract Vector3 | Size [get, set] |
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virtual bool | Phantom [get, set] |
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virtual bool | IsVolumeDtc [get, set] |
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virtual byte | PhysicsShapeType [get, set] |
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abstract PrimitiveBaseShape | Shape [set] |
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virtual uint | LocalID [get, set] |
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abstract bool | Grabbed [set] |
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abstract bool | Selected [set] |
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string | Name [get, set] |
| Name of this actor. More...
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virtual float | Density [get, set] |
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virtual float | GravModifier [get, set] |
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virtual float | Friction [get, set] |
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virtual float | Restitution [get, set] |
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abstract Vector3 | Position [get, set] |
| Position of this actor. More...
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abstract float | Mass [get] |
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abstract Vector3 | Force [get, set] |
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abstract int | VehicleType [get, set] |
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abstract Vector3 | GeometricCenter [get] |
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abstract Vector3 | CenterOfMass [get] |
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virtual float | PhysicsCost [get] |
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virtual float | StreamCost [get] |
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virtual Vector3 | TargetVelocity [get, set] |
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abstract Vector3 | Velocity [get, set] |
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abstract Vector3 | Torque [get, set] |
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abstract float | CollisionScore [get, set] |
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abstract Vector3 | Acceleration [get, set] |
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abstract Quaternion | Orientation [get, set] |
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abstract int | PhysicsActorType [get, set] |
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abstract bool | IsPhysical [get, set] |
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abstract bool | Flying [get, set] |
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abstract bool | SetAlwaysRun [get, set] |
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abstract bool | ThrottleUpdates [get, set] |
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abstract bool | IsColliding [get, set] |
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abstract bool | CollidingGround [get, set] |
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abstract bool | CollidingObj [get, set] |
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abstract bool | FloatOnWater [set] |
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abstract Vector3 | RotationalVelocity [get, set] |
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abstract bool | Kinematic [get, set] |
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abstract float | Buoyancy [get, set] |
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abstract Vector3 | PIDTarget [set] |
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abstract bool | PIDActive [get, set] |
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abstract float | PIDTau [set] |
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abstract bool | PIDHoverActive [get, set] |
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abstract float | PIDHoverHeight [set] |
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abstract PIDHoverType | PIDHoverType [set] |
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abstract float | PIDHoverTau [set] |
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abstract Quaternion | APIDTarget [set] |
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abstract bool | APIDActive [set] |
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abstract float | APIDStrength [set] |
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abstract float | APIDDamping [set] |
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virtual PhysicsActor | ParentActor [get] |
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Definition at line 37 of file BasicPhysicsActor.cs.
OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.BasicActor |
( |
Vector3 |
size | ) |
|
|
inline |
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.AddAngularForce |
( |
Vector3 |
force, |
|
|
bool |
pushforce |
|
) |
| |
|
inlinevirtual |
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.AddForce |
( |
Vector3 |
force, |
|
|
bool |
pushforce |
|
) |
| |
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inlinevirtual |
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.CrossingFailure |
( |
| ) |
|
|
inlinevirtual |
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.delink |
( |
| ) |
|
|
inlinevirtual |
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.link |
( |
PhysicsActor |
obj | ) |
|
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inlinevirtual |
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.LockAngularMotion |
( |
byte |
axislocks | ) |
|
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inlinevirtual |
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.SetMomentum |
( |
Vector3 |
momentum | ) |
|
|
inlinevirtual |
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.SetVolumeDetect |
( |
int |
param | ) |
|
|
inlinevirtual |
override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.SubscribedEvents |
( |
| ) |
|
|
inlinevirtual |
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.SubscribeEvents |
( |
int |
ms | ) |
|
|
inlinevirtual |
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.UnSubscribeEvents |
( |
| ) |
|
|
inlinevirtual |
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.VehicleFlags |
( |
int |
param, |
|
|
bool |
remove |
|
) |
| |
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inlinevirtual |
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.VehicleFloatParam |
( |
int |
param, |
|
|
float |
value |
|
) |
| |
|
inlinevirtual |
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.VehicleRotationParam |
( |
int |
param, |
|
|
Quaternion |
rotation |
|
) |
| |
|
inlinevirtual |
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.VehicleVectorParam |
( |
int |
param, |
|
|
Vector3 |
value |
|
) |
| |
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inlinevirtual |
override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Acceleration |
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getset |
override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.APIDActive |
|
set |
override float OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.APIDDamping |
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set |
override float OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.APIDStrength |
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set |
override Quaternion OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.APIDTarget |
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set |
override float OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Buoyancy |
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getset |
override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.CenterOfMass |
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get |
override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.CollidingGround |
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getset |
override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.CollidingObj |
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getset |
override float OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.CollisionScore |
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getset |
override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.FloatOnWater |
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set |
override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Flying |
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getset |
override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Force |
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getset |
override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.GeometricCenter |
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get |
override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Grabbed |
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set |
override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.IsColliding |
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getset |
override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.IsPhysical |
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getset |
override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Kinematic |
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getset |
override uint OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.LocalID |
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set |
override float OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Mass |
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get |
override Quaternion OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Orientation |
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getset |
override int OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.PhysicsActorType |
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getset |
override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.PIDActive |
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getset |
override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.PIDHoverActive |
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getset |
override float OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.PIDHoverHeight |
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set |
override float OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.PIDHoverTau |
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set |
override PIDHoverType OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.PIDHoverType |
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set |
override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.PIDTarget |
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set |
override float OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.PIDTau |
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set |
override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Position |
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getset |
override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.RotationalVelocity |
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getset |
override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Selected |
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set |
override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.SetAlwaysRun |
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getset |
override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Size |
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getset |
override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Stopped |
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get |
override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.ThrottleUpdates |
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getset |
override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Torque |
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getset |
override int OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.VehicleType |
|
getset |
override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Velocity |
|
getset |
The documentation for this class was generated from the following file: