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OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor Class Reference
Inheritance diagram for OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor:
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Collaboration diagram for OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor:
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Public Member Functions

 BasicActor (Vector3 size)
 
override void VehicleFloatParam (int param, float value)
 
override void VehicleVectorParam (int param, Vector3 value)
 
override void VehicleRotationParam (int param, Quaternion rotation)
 
override void VehicleFlags (int param, bool remove)
 
override void SetVolumeDetect (int param)
 Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more More...
 
override void link (PhysicsActor obj)
 
override void delink ()
 
override void LockAngularMotion (byte axislocks)
 
override void AddForce (Vector3 force, bool pushforce)
 
override void AddAngularForce (Vector3 force, bool pushforce)
 
override void SetMomentum (Vector3 momentum)
 
override void CrossingFailure ()
 
override void SubscribeEvents (int ms)
 
override void UnSubscribeEvents ()
 
override bool SubscribedEvents ()
 
- Public Member Functions inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
delegate void RequestTerseUpdate ()
 
delegate void CollisionUpdate (EventArgs e)
 
delegate void OutOfBounds (Vector3 pos)
 
virtual void getContactData (ref ContactData cdata)
 
virtual void setAvatarSize (Vector3 size, float feetOffset)
 
virtual void RequestPhysicsterseUpdate ()
 
virtual void RaiseOutOfBounds (Vector3 pos)
 
virtual void SendCollisionUpdate (EventArgs e)
 
virtual void SetMaterial (int material)
 
virtual void SetVehicle (object pvdata)
 
virtual void AddCollisionEvent (uint CollidedWith, ContactPoint contact)
 
virtual object Extension (string pFunct, params object[] pParams)
 

Properties

override int PhysicsActorType [get, set]
 
override Vector3 RotationalVelocity [get, set]
 
override bool SetAlwaysRun [get, set]
 
override uint LocalID [set]
 
override bool Grabbed [set]
 
override bool Selected [set]
 
override float Buoyancy [get, set]
 
override bool FloatOnWater [set]
 
override bool IsPhysical [get, set]
 
override bool ThrottleUpdates [get, set]
 
override bool Flying [get, set]
 
override bool IsColliding [get, set]
 
override bool CollidingGround [get, set]
 
override bool CollidingObj [get, set]
 
override bool Stopped [get]
 
override Vector3 Position [get, set]
 
override Vector3 Size [get, set]
 
override PrimitiveBaseShape Shape [set]
 
override float Mass [get]
 
override Vector3 Force [get, set]
 
override int VehicleType [get, set]
 
override Vector3 CenterOfMass [get]
 
override Vector3 GeometricCenter [get]
 
override Vector3 Velocity [get, set]
 
override Vector3 Torque [get, set]
 
override float CollisionScore [get, set]
 
override Quaternion Orientation [get, set]
 
override Vector3 Acceleration [get, set]
 
override bool Kinematic [get, set]
 
override Vector3 PIDTarget [set]
 
override bool PIDActive [get, set]
 
override float PIDTau [set]
 
override float PIDHoverHeight [set]
 
override bool PIDHoverActive [get, set]
 
override PIDHoverType PIDHoverType [set]
 
override float PIDHoverTau [set]
 
override Quaternion APIDTarget [set]
 
override bool APIDActive [set]
 
override float APIDStrength [set]
 
override float APIDDamping [set]
 
- Properties inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
static PhysicsActor Null [get]
 
virtual bool Building [get, set]
 
abstract bool Stopped [get]
 
abstract Vector3 Size [get, set]
 
virtual bool Phantom [get, set]
 
virtual bool IsVolumeDtc [get, set]
 
virtual byte PhysicsShapeType [get, set]
 
abstract PrimitiveBaseShape Shape [set]
 
virtual uint LocalID [get, set]
 
abstract bool Grabbed [set]
 
abstract bool Selected [set]
 
string Name [get, set]
 Name of this actor. More...
 
virtual float Density [get, set]
 
virtual float GravModifier [get, set]
 
virtual float Friction [get, set]
 
virtual float Restitution [get, set]
 
abstract Vector3 Position [get, set]
 Position of this actor. More...
 
abstract float Mass [get]
 
abstract Vector3 Force [get, set]
 
abstract int VehicleType [get, set]
 
abstract Vector3 GeometricCenter [get]
 
abstract Vector3 CenterOfMass [get]
 
virtual float PhysicsCost [get]
 
virtual float StreamCost [get]
 
virtual Vector3 TargetVelocity [get, set]
 
abstract Vector3 Velocity [get, set]
 
abstract Vector3 Torque [get, set]
 
abstract float CollisionScore [get, set]
 
abstract Vector3 Acceleration [get, set]
 
abstract Quaternion Orientation [get, set]
 
abstract int PhysicsActorType [get, set]
 
abstract bool IsPhysical [get, set]
 
abstract bool Flying [get, set]
 
abstract bool SetAlwaysRun [get, set]
 
abstract bool ThrottleUpdates [get, set]
 
abstract bool IsColliding [get, set]
 
abstract bool CollidingGround [get, set]
 
abstract bool CollidingObj [get, set]
 
abstract bool FloatOnWater [set]
 
abstract Vector3 RotationalVelocity [get, set]
 
abstract bool Kinematic [get, set]
 
abstract float Buoyancy [get, set]
 
abstract Vector3 PIDTarget [set]
 
abstract bool PIDActive [get, set]
 
abstract float PIDTau [set]
 
abstract bool PIDHoverActive [get, set]
 
abstract float PIDHoverHeight [set]
 
abstract PIDHoverType PIDHoverType [set]
 
abstract float PIDHoverTau [set]
 
abstract Quaternion APIDTarget [set]
 
abstract bool APIDActive [set]
 
abstract float APIDStrength [set]
 
abstract float APIDDamping [set]
 
virtual PhysicsActor ParentActor [get]
 

Additional Inherited Members

- Public Attributes inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
string SOPName
 This is being used by ODE joint code. More...
 
- Protected Attributes inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
Vector3 m_targetVelocity
 The desired velocity of this actor. More...
 
- Events inherited from OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor
PositionUpdate OnPositionUpdate
 
VelocityUpdate OnVelocityUpdate
 
OrientationUpdate OnOrientationUpdate
 
RequestTerseUpdate OnRequestTerseUpdate
 
CollisionUpdate OnCollisionUpdate
 Subscribers to this event must synchronously handle the dictionary of collisions received, since the event object is reused in subsequent physics frames. More...
 
OutOfBounds OnOutOfBounds
 

Detailed Description

Definition at line 37 of file BasicPhysicsActor.cs.

Constructor & Destructor Documentation

OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.BasicActor ( Vector3  size)
inline

Definition at line 39 of file BasicPhysicsActor.cs.

Member Function Documentation

override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.AddAngularForce ( Vector3  force,
bool  pushforce 
)
inlinevirtual
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.AddForce ( Vector3  force,
bool  pushforce 
)
inlinevirtual
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.CrossingFailure ( )
inlinevirtual
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.delink ( )
inlinevirtual
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.link ( PhysicsActor  obj)
inlinevirtual
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.LockAngularMotion ( byte  axislocks)
inlinevirtual
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.SetMomentum ( Vector3  momentum)
inlinevirtual
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.SetVolumeDetect ( int  param)
inlinevirtual

Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more

Implements OpenSim.Region.PhysicsModules.SharedBase.PhysicsActor.

Definition at line 163 of file BasicPhysicsActor.cs.

override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.SubscribedEvents ( )
inlinevirtual
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.SubscribeEvents ( int  ms)
inlinevirtual
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.UnSubscribeEvents ( )
inlinevirtual
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.VehicleFlags ( int  param,
bool  remove 
)
inlinevirtual
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.VehicleFloatParam ( int  param,
float  value 
)
inlinevirtual
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.VehicleRotationParam ( int  param,
Quaternion  rotation 
)
inlinevirtual
override void OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.VehicleVectorParam ( int  param,
Vector3  value 
)
inlinevirtual

Property Documentation

override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Acceleration
getset

Definition at line 198 of file BasicPhysicsActor.cs.

override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.APIDActive
set

Definition at line 277 of file BasicPhysicsActor.cs.

override float OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.APIDDamping
set

Definition at line 287 of file BasicPhysicsActor.cs.

override float OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.APIDStrength
set

Definition at line 282 of file BasicPhysicsActor.cs.

override Quaternion OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.APIDTarget
set

Definition at line 272 of file BasicPhysicsActor.cs.

override float OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Buoyancy
getset

Definition at line 74 of file BasicPhysicsActor.cs.

override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.CenterOfMass
get

Definition at line 169 of file BasicPhysicsActor.cs.

override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.CollidingGround
getset

Definition at line 101 of file BasicPhysicsActor.cs.

override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.CollidingObj
getset

Definition at line 107 of file BasicPhysicsActor.cs.

override float OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.CollisionScore
getset

Definition at line 187 of file BasicPhysicsActor.cs.

override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.FloatOnWater
set

Definition at line 80 of file BasicPhysicsActor.cs.

override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Flying
getset

Definition at line 96 of file BasicPhysicsActor.cs.

override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Force
getset

Definition at line 132 of file BasicPhysicsActor.cs.

override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.GeometricCenter
get

Definition at line 174 of file BasicPhysicsActor.cs.

override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Grabbed
set

Definition at line 64 of file BasicPhysicsActor.cs.

override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.IsColliding
getset

Definition at line 98 of file BasicPhysicsActor.cs.

override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.IsPhysical
getset

Definition at line 85 of file BasicPhysicsActor.cs.

override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Kinematic
getset

Definition at line 201 of file BasicPhysicsActor.cs.

override uint OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.LocalID
set

Definition at line 59 of file BasicPhysicsActor.cs.

override float OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Mass
get

Definition at line 127 of file BasicPhysicsActor.cs.

override Quaternion OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Orientation
getset

Definition at line 193 of file BasicPhysicsActor.cs.

override int OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.PhysicsActorType
getset

Definition at line 45 of file BasicPhysicsActor.cs.

override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.PIDActive
getset

Definition at line 240 of file BasicPhysicsActor.cs.

override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.PIDHoverActive
getset

Definition at line 256 of file BasicPhysicsActor.cs.

override float OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.PIDHoverHeight
set

Definition at line 251 of file BasicPhysicsActor.cs.

override float OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.PIDHoverTau
set

Definition at line 267 of file BasicPhysicsActor.cs.

override PIDHoverType OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.PIDHoverType
set

Definition at line 262 of file BasicPhysicsActor.cs.

override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.PIDTarget
set

Definition at line 235 of file BasicPhysicsActor.cs.

override float OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.PIDTau
set

Definition at line 246 of file BasicPhysicsActor.cs.

override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Position
getset

Definition at line 117 of file BasicPhysicsActor.cs.

override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.RotationalVelocity
getset

Definition at line 50 of file BasicPhysicsActor.cs.

override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Selected
set

Definition at line 69 of file BasicPhysicsActor.cs.

override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.SetAlwaysRun
getset

Definition at line 53 of file BasicPhysicsActor.cs.

override PrimitiveBaseShape OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Shape
set

Definition at line 122 of file BasicPhysicsActor.cs.

override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Size
getset

Definition at line 119 of file BasicPhysicsActor.cs.

override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Stopped
get

Definition at line 113 of file BasicPhysicsActor.cs.

override bool OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.ThrottleUpdates
getset

Definition at line 91 of file BasicPhysicsActor.cs.

override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Torque
getset

Definition at line 181 of file BasicPhysicsActor.cs.

override int OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.VehicleType
getset

Definition at line 138 of file BasicPhysicsActor.cs.

override Vector3 OpenSim.Region.PhysicsModule.BasicPhysics.BasicActor.Velocity
getset

Definition at line 178 of file BasicPhysicsActor.cs.


The documentation for this class was generated from the following file: