Version 2.02 - Still hacky
More...
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void | Initialise (IConfigSource config) |
| This is called to initialize the region module. For shared modules, this is called exactly once, after creating the single (shared) instance. For non-shared modules, this is called once on each instance, after the instace for the region has been created. More...
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void | AddRegion (Scene scene) |
| This is called whenever a Scene is added. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, after Initialise has been called. More...
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void | RemoveRegion (Scene scene) |
| This is called whenever a Scene is removed. For shared modules, this can happen several times. For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed. More...
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void | RegionLoaded (Scene scene) |
| This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module. More...
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void | Close () |
| This is the inverse to Initialise. After a Close(), this instance won't be usable anymore. More...
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SceneObjectGroup | AddTree (UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree) |
| Add a new tree to the scene. Used by other modules. More...
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SceneObjectGroup | CreateEntity (UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
| Create an entity More...
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Version 2.02 - Still hacky
Definition at line 51 of file TreePopulatorModule.cs.
void OpenSim.Region.OptionalModules.World.TreePopulator.TreePopulatorModule.AddRegion |
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Scene |
scene | ) |
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inline |
SceneObjectGroup OpenSim.Region.OptionalModules.World.TreePopulator.TreePopulatorModule.AddTree |
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UUID |
uuid, |
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UUID |
groupID, |
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Vector3 |
scale, |
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Quaternion |
rotation, |
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Vector3 |
position, |
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Tree |
treeType, |
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bool |
newTree |
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) |
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inline |
void OpenSim.Region.OptionalModules.World.TreePopulator.TreePopulatorModule.Close |
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inline |
SceneObjectGroup OpenSim.Region.OptionalModules.World.TreePopulator.TreePopulatorModule.CreateEntity |
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UUID |
ownerID, |
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UUID |
groupID, |
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Vector3 |
pos, |
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Quaternion |
rot, |
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PrimitiveBaseShape |
shape |
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) |
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inline |
static object OpenSim.Region.OptionalModules.World.TreePopulator.TreePopulatorModule.DeserializeObject |
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string |
fileName | ) |
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inlinestatic |
void OpenSim.Region.OptionalModules.World.TreePopulator.TreePopulatorModule.Initialise |
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IConfigSource |
source | ) |
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inline |
void OpenSim.Region.OptionalModules.World.TreePopulator.TreePopulatorModule.RegionLoaded |
( |
Scene |
scene | ) |
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inline |
This will be called once for every scene loaded. In a shared module this will be multiple times in one instance, while a nonshared module instance will only be called once. This method is called after AddRegion has been called in all modules for that scene, providing an opportunity to request another module's interface, or hook an event from another module.
- Parameters
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Implements OpenSim.Region.Framework.Interfaces.IRegionModuleBase.
Definition at line 214 of file TreePopulatorModule.cs.
void OpenSim.Region.OptionalModules.World.TreePopulator.TreePopulatorModule.RemoveRegion |
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Scene |
scene | ) |
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inline |
static void OpenSim.Region.OptionalModules.World.TreePopulator.TreePopulatorModule.SerializeObject |
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string |
fileName, |
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Object |
obj |
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) |
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inlinestatic |
readonly PCode [] OpenSim.Region.OptionalModules.World.TreePopulator.TreePopulatorModule.creationCapabilities = new PCode[] { PCode.NewTree, PCode.Tree } |
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staticprotected |
ICommander OpenSim.Region.OptionalModules.World.TreePopulator.TreePopulatorModule.CommandInterface |
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get |
PCode [] OpenSim.Region.OptionalModules.World.TreePopulator.TreePopulatorModule.CreationCapabilities |
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get |
string OpenSim.Region.OptionalModules.World.TreePopulator.TreePopulatorModule.Name |
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get |
Type OpenSim.Region.OptionalModules.World.TreePopulator.TreePopulatorModule.ReplaceableInterface |
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get |
The documentation for this class was generated from the following file: