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int | Count [get] |
| returns number of undo entries in memory More...
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Definition at line 149 of file UndoState.cs.
OpenSim.Region.Framework.Scenes.UndoRedoState.UndoRedoState |
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inline |
OpenSim.Region.Framework.Scenes.UndoRedoState.UndoRedoState |
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int |
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void OpenSim.Region.Framework.Scenes.UndoRedoState.Clear |
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clears all undo and redo entries
Definition at line 190 of file UndoState.cs.
void OpenSim.Region.Framework.Scenes.UndoRedoState.Redo |
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SceneObjectPart |
part | ) |
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inline |
executes last state redo to part or its group current state is pushed into undo
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Definition at line 292 of file UndoState.cs.
adds a new state undo to part or its group, with changes indicated by what bits
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part | |
change | bit field with what is changed |
Definition at line 202 of file UndoState.cs.
void OpenSim.Region.Framework.Scenes.UndoRedoState.Undo |
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SceneObjectPart |
part | ) |
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executes last state undo to part or its group current state is pushed into redo
- Parameters
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Definition at line 245 of file UndoState.cs.
LinkedList<UndoState> OpenSim.Region.Framework.Scenes.UndoRedoState.m_redo = new LinkedList<UndoState>() |
LinkedList<UndoState> OpenSim.Region.Framework.Scenes.UndoRedoState.m_undo = new LinkedList<UndoState>() |
int OpenSim.Region.Framework.Scenes.UndoRedoState.Count |
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get |
returns number of undo entries in memory
Definition at line 182 of file UndoState.cs.
The documentation for this class was generated from the following file: