Definition at line 38 of file EntityManager.cs.
void OpenSim.Region.Framework.Scenes.EntityManager.Add |
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EntityBase |
entity | ) |
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inline |
void OpenSim.Region.Framework.Scenes.EntityManager.Clear |
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| ) |
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inline |
bool OpenSim.Region.Framework.Scenes.EntityManager.ContainsKey |
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UUID |
id | ) |
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inline |
bool OpenSim.Region.Framework.Scenes.EntityManager.ContainsKey |
( |
uint |
localID | ) |
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inline |
void OpenSim.Region.Framework.Scenes.EntityManager.ForEach |
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Action< EntityBase > |
action | ) |
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inline |
EntityBase [] OpenSim.Region.Framework.Scenes.EntityManager.GetAllByType< T > |
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| ) |
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inline |
EntityBase [] OpenSim.Region.Framework.Scenes.EntityManager.GetEntities |
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| ) |
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inline |
bool OpenSim.Region.Framework.Scenes.EntityManager.Remove |
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uint |
localID | ) |
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inline |
bool OpenSim.Region.Framework.Scenes.EntityManager.Remove |
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UUID |
id | ) |
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inline |
bool OpenSim.Region.Framework.Scenes.EntityManager.TryGetValue |
( |
UUID |
key, |
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out EntityBase |
obj |
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) |
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inline |
bool OpenSim.Region.Framework.Scenes.EntityManager.TryGetValue |
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uint |
key, |
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out EntityBase |
obj |
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) |
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inline |
int OpenSim.Region.Framework.Scenes.EntityManager.Count |
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get |
EntityBase OpenSim.Region.Framework.Scenes.EntityManager.this[uint localID] |
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getset |
EntityBase OpenSim.Region.Framework.Scenes.EntityManager.this[UUID id] |
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getset |
The documentation for this class was generated from the following file: