AddRegion(Scene scene) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
AllowRegionRestartFromClient | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | |
changeWaterHeight(float height) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
Close() | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
CreateEstate(string estateName, UUID ownerID) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
GetEstateFlags() | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
GetRegionFlags() | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
Initialise(IConfigSource source) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
IsManager(UUID avatarID) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
IsTerrainXfer(ulong xferID) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
m_commands | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | protected |
m_Telehub | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | |
Name | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | |
OnEstateInfoChange | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | |
OnEstateMessage | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | |
OnRegionInfoChange | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | |
RaiseRegionInfoChange(object sender, ElapsedEventArgs e) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inlineprotected |
RegionLoaded(Scene scene) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
RemoveRegion(Scene scene) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
ReplaceableInterface | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | |
Scene | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | |
sendRegionHandshake(IClientAPI remoteClient) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
sendRegionHandshakeToAll() | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
sendRegionInfoPacketToAll() | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
SetEstateName(int estateID, string newName) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
SetEstateOwner(int estateID, UserAccount account) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
setEstateTerrainBaseTexture(int level, UUID texture) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
setEstateTerrainTextureHeights(int corner, float lowValue, float highValue) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
SetRegionEstate(RegionInfo regionInfo, int estateID) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
setRegionTerrainSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, bool UseEstateSun, bool UseFixedSun, float SunHour, bool UseGlobal, bool EstateFixedSun, float EstateSunHour) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
TriggerEstateInfoChange() | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
TriggerEstateMessage(UUID fromID, string fromName, string message) | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
TriggerRegionInfoChange() | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | inline |
UserManager | OpenSim.Region.CoreModules.World.Estate.EstateManagementModule | |