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OpenSim.Region.CoreModules.World.Estate.EstateManagementModule Member List

This is the complete list of members for OpenSim.Region.CoreModules.World.Estate.EstateManagementModule, including all inherited members.

AddRegion(Scene scene)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
AllowRegionRestartFromClientOpenSim.Region.CoreModules.World.Estate.EstateManagementModule
changeWaterHeight(float height)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
Close()OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
CreateEstate(string estateName, UUID ownerID)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
GetEstateFlags()OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
GetRegionFlags()OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
Initialise(IConfigSource source)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
IsManager(UUID avatarID)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
IsTerrainXfer(ulong xferID)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
m_commandsOpenSim.Region.CoreModules.World.Estate.EstateManagementModuleprotected
m_TelehubOpenSim.Region.CoreModules.World.Estate.EstateManagementModule
NameOpenSim.Region.CoreModules.World.Estate.EstateManagementModule
OnEstateInfoChangeOpenSim.Region.CoreModules.World.Estate.EstateManagementModule
OnEstateMessageOpenSim.Region.CoreModules.World.Estate.EstateManagementModule
OnRegionInfoChangeOpenSim.Region.CoreModules.World.Estate.EstateManagementModule
RaiseRegionInfoChange(object sender, ElapsedEventArgs e)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinlineprotected
RegionLoaded(Scene scene)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
RemoveRegion(Scene scene)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
ReplaceableInterfaceOpenSim.Region.CoreModules.World.Estate.EstateManagementModule
SceneOpenSim.Region.CoreModules.World.Estate.EstateManagementModule
sendRegionHandshake(IClientAPI remoteClient)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
sendRegionHandshakeToAll()OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
sendRegionInfoPacketToAll()OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
SetEstateName(int estateID, string newName)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
SetEstateOwner(int estateID, UserAccount account)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
setEstateTerrainBaseTexture(int level, UUID texture)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
SetRegionEstate(RegionInfo regionInfo, int estateID)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
setRegionTerrainSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, bool UseEstateSun, bool UseFixedSun, float SunHour, bool UseGlobal, bool EstateFixedSun, float EstateSunHour)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
TriggerEstateInfoChange()OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
TriggerEstateMessage(UUID fromID, string fromName, string message)OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
TriggerRegionInfoChange()OpenSim.Region.CoreModules.World.Estate.EstateManagementModuleinline
UserManagerOpenSim.Region.CoreModules.World.Estate.EstateManagementModule