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| DynamicTexture (string inputCommands, string inputParams, byte[] data, Size size, bool isReuseable) |
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| DynamicTexture (Uri inputUri, string inputParams, byte[] data, Size size, bool isReuseable) |
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Definition at line 34 of file DynamicTexture.cs.
OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture.DynamicTexture |
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string |
inputCommands, |
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string |
inputParams, |
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byte[] |
data, |
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Size |
size, |
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bool |
isReuseable |
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) |
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inline |
OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture.DynamicTexture |
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Uri |
inputUri, |
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string |
inputParams, |
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byte[] |
data, |
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Size |
size, |
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bool |
isReuseable |
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) |
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inline |
byte [] OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture.Data |
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getset |
string OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture.InputCommands |
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getset |
string OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture.InputParams |
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getset |
Uri OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture.InputUri |
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getset |
bool OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture.IsReuseable |
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getset |
Size OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture.Size |
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getset |
The documentation for this class was generated from the following file: