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DynamicTexture.cs
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27 
28 using System;
29 using System.Drawing;
30 using OpenSim.Region.Framework.Interfaces;
31 
32 namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
33 {
35  {
36  public string InputCommands { get; private set; }
37  public Uri InputUri { get; private set; }
38  public string InputParams { get; private set; }
39  public byte[] Data { get; private set; }
40  public Size Size { get; private set; }
41  public bool IsReuseable { get; private set; }
42 
43  public DynamicTexture(string inputCommands, string inputParams, byte[] data, Size size, bool isReuseable)
44  {
45  InputCommands = inputCommands;
46  InputParams = inputParams;
47  Data = data;
48  Size = size;
49  IsReuseable = isReuseable;
50  }
51 
52  public DynamicTexture(Uri inputUri, string inputParams, byte[] data, Size size, bool isReuseable)
53  {
54  InputUri = inputUri;
55  InputParams = inputParams;
56  Data = data;
57  Size = size;
58  IsReuseable = isReuseable;
59  }
60  }
61 }
DynamicTexture(string inputCommands, string inputParams, byte[] data, Size size, bool isReuseable)
Interactive OpenSim region server
Definition: OpenSim.cs:55
DynamicTexture(Uri inputUri, string inputParams, byte[] data, Size size, bool isReuseable)