Enapsulate statistics for a simulator/scene.
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| SimStats (uint regionX, uint regionY, uint regionFlags, uint objectCapacity, SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock, SimStatsPacket.StatBlock[] ExtraStatsBlock, UUID pRUUID) |
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Enapsulate statistics for a simulator/scene.
TODO: This looks very much like the OpenMetaverse SimStatsPacket. It should be much more generic stats storage.
Definition at line 39 of file SimStats.cs.
OpenSim.Framework.SimStats.SimStats |
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uint |
regionX, |
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uint |
regionY, |
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uint |
regionFlags, |
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uint |
objectCapacity, |
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SimStatsPacket.RegionBlock |
regionBlock, |
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SimStatsPacket.StatBlock[] |
statsBlock, |
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SimStatsPacket.StatBlock[] |
ExtraStatsBlock, |
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UUID |
pRUUID |
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) |
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inline |
SimStatsPacket.StatBlock [] OpenSim.Framework.SimStats.ExtraStatsBlock |
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get |
uint OpenSim.Framework.SimStats.ObjectCapacity |
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get |
SimStatsPacket.RegionBlock OpenSim.Framework.SimStats.RegionBlock |
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get |
uint OpenSim.Framework.SimStats.RegionFlags |
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get |
UUID OpenSim.Framework.SimStats.RegionUUID |
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get |
uint OpenSim.Framework.SimStats.RegionX |
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get |
uint OpenSim.Framework.SimStats.RegionY |
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get |
SimStatsPacket.StatBlock [] OpenSim.Framework.SimStats.StatsBlock |
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get |
The documentation for this class was generated from the following file: