Definition at line 34 of file Location.cs.
OpenSim.Framework.Location.Location |
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uint |
x, |
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uint |
y |
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) |
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inline |
OpenSim.Framework.Location.Location |
( |
ulong |
regionHandle | ) |
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inline |
object OpenSim.Framework.Location.Clone |
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| ) |
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inline |
override bool OpenSim.Framework.Location.Equals |
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object |
obj | ) |
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inline |
bool OpenSim.Framework.Location.Equals |
( |
Location |
loc | ) |
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inline |
bool OpenSim.Framework.Location.Equals |
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int |
x, |
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int |
y |
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) |
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inline |
override int OpenSim.Framework.Location.GetHashCode |
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| ) |
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inline |
static bool OpenSim.Framework.Location.operator!= |
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Location |
o, |
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object |
o2 |
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) |
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inlinestatic |
static bool OpenSim.Framework.Location.operator== |
( |
Location |
o, |
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object |
o2 |
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) |
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inlinestatic |
ulong OpenSim.Framework.Location.RegionHandle |
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get |
uint OpenSim.Framework.Location.X |
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get |
uint OpenSim.Framework.Location.Y |
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get |
The documentation for this class was generated from the following file: