Definition at line 34 of file ColliderData.cs.
OpenSim.Framework.DetectedObject.DetectedObject |
( |
| ) |
|
|
inline |
int OpenSim.Framework.DetectedObject.colliderType = 0 |
UUID OpenSim.Framework.DetectedObject.groupUUID = UUID.Zero |
UUID OpenSim.Framework.DetectedObject.keyUUID = UUID.Zero |
int OpenSim.Framework.DetectedObject.linkNumber |
string OpenSim.Framework.DetectedObject.nameStr = String.Empty |
UUID OpenSim.Framework.DetectedObject.ownerUUID = UUID.Zero |
Vector3 OpenSim.Framework.DetectedObject.posVector = Vector3.Zero |
Quaternion OpenSim.Framework.DetectedObject.rotQuat = Quaternion.Identity |
Vector3 OpenSim.Framework.DetectedObject.velVector = Vector3.Zero |
The documentation for this class was generated from the following file: