Definition at line 42 of file AssetLoaderFileSystem.cs.
static AssetBase OpenSim.Framework.AssetLoader.Filesystem.AssetLoaderFileSystem.CreateAsset |
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string |
assetIdStr, |
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string |
name, |
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string |
path, |
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sbyte |
type |
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) |
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inlinestaticprotected |
void OpenSim.Framework.AssetLoader.Filesystem.AssetLoaderFileSystem.ForEachDefaultXmlAsset |
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string |
assetSetFilename, |
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Action< AssetBase > |
action |
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) |
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inline |
static void OpenSim.Framework.AssetLoader.Filesystem.AssetLoaderFileSystem.LoadAsset |
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AssetBase |
info, |
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string |
path |
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) |
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inlinestaticprotected |
static void OpenSim.Framework.AssetLoader.Filesystem.AssetLoaderFileSystem.LoadXmlAssetSet |
( |
string |
assetSetPath, |
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List< AssetBase > |
assets |
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) |
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inlinestaticprotected |
The documentation for this class was generated from the following file: