Definition at line 36 of file AnimationSet.cs.
| OpenSim.Framework.AnimationSet.AnimationSet |
( |
Byte[] |
data | ) |
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inline |
| static void OpenSim.Framework.AnimationSet.enforceItemPermitions |
( |
InventoryItemBase |
it, |
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bool |
IsCreator |
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) |
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inlinestatic |
| UUID OpenSim.Framework.AnimationSet.GetAnimation |
( |
string |
index | ) |
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inline |
| string OpenSim.Framework.AnimationSet.GetAnimationName |
( |
string |
index | ) |
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inline |
| void OpenSim.Framework.AnimationSet.SetAnimation |
( |
string |
index, |
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string |
name, |
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UUID |
anim |
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) |
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inline |
| static void OpenSim.Framework.AnimationSet.setCreateItemPermitions |
( |
InventoryItemBase |
it | ) |
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inlinestatic |
| Byte [] OpenSim.Framework.AnimationSet.ToBytes |
( |
| ) |
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inline |
| const uint OpenSim.Framework.AnimationSet.allowedBasePermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify) |
| const uint OpenSim.Framework.AnimationSet.allowedNextPermitions = 0 |
| const uint OpenSim.Framework.AnimationSet.createBasePermitions = (uint)(PermissionMask.All) |
| const uint OpenSim.Framework.AnimationSet.createNextPermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify) |
| int OpenSim.Framework.AnimationSet.AnimationCount |
|
getset |
The documentation for this class was generated from the following file: