Definition at line 36 of file AnimationSet.cs.
OpenSim.Framework.AnimationSet.AnimationSet |
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Byte[] |
data | ) |
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inline |
static void OpenSim.Framework.AnimationSet.enforceItemPermitions |
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InventoryItemBase |
it, |
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bool |
IsCreator |
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) |
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inlinestatic |
UUID OpenSim.Framework.AnimationSet.GetAnimation |
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string |
index | ) |
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inline |
string OpenSim.Framework.AnimationSet.GetAnimationName |
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string |
index | ) |
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inline |
void OpenSim.Framework.AnimationSet.SetAnimation |
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string |
index, |
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string |
name, |
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UUID |
anim |
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) |
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inline |
static void OpenSim.Framework.AnimationSet.setCreateItemPermitions |
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InventoryItemBase |
it | ) |
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inlinestatic |
Byte [] OpenSim.Framework.AnimationSet.ToBytes |
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inline |
const uint OpenSim.Framework.AnimationSet.allowedBasePermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify) |
const uint OpenSim.Framework.AnimationSet.allowedNextPermitions = 0 |
const uint OpenSim.Framework.AnimationSet.createBasePermitions = (uint)(PermissionMask.All) |
const uint OpenSim.Framework.AnimationSet.createNextPermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify) |
int OpenSim.Framework.AnimationSet.AnimationCount |
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getset |
The documentation for this class was generated from the following file: